So I'm Trying to Write
Posted: 10 Apr 2008, 08:57
So, I have just written the first 1600+ words of a novel... I might never finish it. It's just that I've always wanted to do and I have pile of time off with the baby so I can clear my head and get creative again. As it turns out taking care of a baby is about a 18 hour a day job and when 2 people are doing it it only takes about 9 hours from each, then you factor in about 6 hours of sleep and you get a lot of free time... especially if you can't feed the thing yourself... anyways...
I have a bunch of ideas for stories and I playing around with one that's in a low magic (but big on alchemical and steam-punk) setting and I've got this city... it's basically NYC, port town/landing spot for immigrants turns manufacturing center then turned cosmopolitain metropolis... might be comparable to Ankh Morpork in Discworld or the Ptolus setting.
Anyways... I'm working on a descriptiong of the city itself and I'm not very nautically minded so I was wondering if someone good at math and nautical shipping history could give me some pointers.
My inicial idea was you've basically got this HUGE sheer cliff that tapers off to mountains and it's so freaking huge that it made more sense to build a series of locks to get up it instead of going around it.
There is a very large lake or inland sea on top of this plateau and there was presiouse metals and gems and stuff on top of this plateau surrounding this sea so people got up there in the first place...
A river runs from the sea to the cliffs and fell as waterfalls down into the ocean and over the years a flood-plain-delta thing forms at the base of the falls and the falls move back (like Niagara is doing) so you've got this large patch of fertile land with easy access from the ocean at the base of this huge cliff and it's the only ocean side land reachable by boat.
In order to get the stuff being mined on top of the plateau they build a terraced lock system to get ships up to the top and back down... now because it's dwarves and gnomes and humans all working together on an incredibly huge project they go hog wild and make the thing multiple steps (I was thinking at least 10) and have 2 series of locks, one up and one down so that ships can go both directions at the same time... then they went really crazy and expanded the basins on some of the levels and build channels to bring fresh water to the city and run water wheels and even set up drydocks within the lock system... no because this project was so huge when they were cutting it out they build up terraces bridging the steps and the workers and then the people serving the workers and then the merchants and ship builders, and then industry folks all moved in and build a complex city on these steps... so that's the basic idea...
Anyways... when I describe it in the novel it's going to be dolled out in short "Encyclopedia Galactica" bites throughout but I've got some technical questions...
is "It has preciouse metals, good stone and gems and this was the best way to get them out" a plausible explaination.
the fertile floodplane delta at the base of a waterfall... how realistic is that?
How big would the upper body of water have to be to be worth acctually taking ships up there instead of just setting up an elevator system...
How big would the flood plane have to be to be inhabitable and still have room for a massive river.
how high can the cliffs be and still have the TOP of the Plateau be fertile... I was thinking 1000 feet at first... but 200 seems more resonable... also how big do you think ships in a pre-steam age industrial setting would need to be, and therefore how big would each of my basins for the locks need to be...
I know that real locks they usually just have ships go both ways in the same lock set... would there be any signifigant advantage to haveing two sets.
Does my city sound cool... it's basically a backdrop to hopefully a series of stories... is it cool enough to have lot's of different things happen within it's walls?
I have a bunch of ideas for stories and I playing around with one that's in a low magic (but big on alchemical and steam-punk) setting and I've got this city... it's basically NYC, port town/landing spot for immigrants turns manufacturing center then turned cosmopolitain metropolis... might be comparable to Ankh Morpork in Discworld or the Ptolus setting.
Anyways... I'm working on a descriptiong of the city itself and I'm not very nautically minded so I was wondering if someone good at math and nautical shipping history could give me some pointers.
My inicial idea was you've basically got this HUGE sheer cliff that tapers off to mountains and it's so freaking huge that it made more sense to build a series of locks to get up it instead of going around it.
There is a very large lake or inland sea on top of this plateau and there was presiouse metals and gems and stuff on top of this plateau surrounding this sea so people got up there in the first place...
A river runs from the sea to the cliffs and fell as waterfalls down into the ocean and over the years a flood-plain-delta thing forms at the base of the falls and the falls move back (like Niagara is doing) so you've got this large patch of fertile land with easy access from the ocean at the base of this huge cliff and it's the only ocean side land reachable by boat.
In order to get the stuff being mined on top of the plateau they build a terraced lock system to get ships up to the top and back down... now because it's dwarves and gnomes and humans all working together on an incredibly huge project they go hog wild and make the thing multiple steps (I was thinking at least 10) and have 2 series of locks, one up and one down so that ships can go both directions at the same time... then they went really crazy and expanded the basins on some of the levels and build channels to bring fresh water to the city and run water wheels and even set up drydocks within the lock system... no because this project was so huge when they were cutting it out they build up terraces bridging the steps and the workers and then the people serving the workers and then the merchants and ship builders, and then industry folks all moved in and build a complex city on these steps... so that's the basic idea...
Anyways... when I describe it in the novel it's going to be dolled out in short "Encyclopedia Galactica" bites throughout but I've got some technical questions...
is "It has preciouse metals, good stone and gems and this was the best way to get them out" a plausible explaination.
the fertile floodplane delta at the base of a waterfall... how realistic is that?
How big would the upper body of water have to be to be worth acctually taking ships up there instead of just setting up an elevator system...
How big would the flood plane have to be to be inhabitable and still have room for a massive river.
how high can the cliffs be and still have the TOP of the Plateau be fertile... I was thinking 1000 feet at first... but 200 seems more resonable... also how big do you think ships in a pre-steam age industrial setting would need to be, and therefore how big would each of my basins for the locks need to be...
I know that real locks they usually just have ships go both ways in the same lock set... would there be any signifigant advantage to haveing two sets.
Does my city sound cool... it's basically a backdrop to hopefully a series of stories... is it cool enough to have lot's of different things happen within it's walls?