Temporary Features
Posted: 24 Mar 2008, 00:33
Well Spring uses 200&more Units per Team in EndGames - but at the beginning there is a phase were only a dozen hang around. So there is Performance left unused... how to waste it in graphical stunners, that later are not allowed to remain on Screen..
that´s why Temporary Feature - imagine a kind of really Performancestealing Bastard of a Feature, that gets autodestroyed (somebody summon a Reason) after the Performance is needed for the Battle.. that way even citymaps would be possible, simply because the city disappears in great parts once things get hot..
Just imagine those Buildings out of NGE that sank into the Ground for Shelter, or melting Icecrystalls or burning down & Exploding Raffinerys/Powerplants. Or a Sort of Containerstock that is carried of the Map (to Space), to save Polys...
that´s why Temporary Feature - imagine a kind of really Performancestealing Bastard of a Feature, that gets autodestroyed (somebody summon a Reason) after the Performance is needed for the Battle.. that way even citymaps would be possible, simply because the city disappears in great parts once things get hot..
Just imagine those Buildings out of NGE that sank into the Ground for Shelter, or melting Icecrystalls or burning down & Exploding Raffinerys/Powerplants. Or a Sort of Containerstock that is carried of the Map (to Space), to save Polys...