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Balanced Annihilation V6.21
Posted: 21 Mar 2008, 22:00
by NOiZE
6.2 --> 6.21
Fixed Error messages from the luashockwave gadget
Fixed Amphid Speeds
Fixed Anti-nuke type
Reduced Seaplane-fighters LoS
6.1 --> 6.2
Fixed directcontrol gadget.
Fixed Layout gadget to not crash on /luaui reload, thanks eriatarka
Reduced Los of fighters to their weapon range, did not do sea planes yet
Added collide=0 to the brawler (forgot it last release

)
Removed Lups exhaust from the gunships, it looks bad, i realise now :)
Made the minesweeper weapon behave more elegant.
Added fixed scripts from krogothe86
Made Minwaterdepth of all big ships the same
Added luashockwave, Thanks jK!!
Mobile antinukes will no longer chase enemies
Altered the BA-Layout to 10 rows so it works better on 1024x768
Made Anti-nukes faster.
Fixed Seismic rings.
Amphids are as fast underwater as they are on land
Stats @ Mod-Info
DOWNLOAD MIRROR 1
DOWNLOAD MIRROR 2
Have Fun!!
Re: Balanced Annihilation V6.2
Posted: 21 Mar 2008, 22:04
by NOiZE
Heh, i didnt do seaplanes yet, well something for a next release then =)
Re: Balanced Annihilation V6.2
Posted: 21 Mar 2008, 22:09
by silv
So SA is dead. Hooray!
Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 00:01
by yosemite
silv wrote:So SA is dead. Hooray!
i dont understand that way of thinking things
hey just mods, you can enjoy two mods, you don't have to choose only one haha
Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 01:00
by LordMatt
Installer updated.
Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 04:52
by Chojin
Hi there!
Me and a few others (but not all) get spammed/flooded by this message during the game now:
Code: Select all
LuaRules::RunCallIn: error = 2, DrawWorld, [string "lups/ParticleClasses/distortionfbo.lua
"]:180: Incorrect arguments to gl.Texture()
Help?

Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 08:43
by KDR_11k
Lovely, I got the same error with SA. CA works fine and the distortions show up.
Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 09:00
by Jasper1984
Chojin wrote:Me and a few others (but not all) get spammed/flooded by this message during the game now:
I have same problem the name suggest it has to do with destortions.
Chojin, you also use (32 bit) Ubuntu?
Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 11:52
by NOiZE
Would be nice if someone figured it out how to fix it =)
Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 12:36
by [Krogoth86]
You might want to remove that "e" from krogothe86 in order to prevent a mix-up with krogothe from KAIK...
Besides an offer:
All people I've asked really did like the new buildpics I made for MA. If you want to I'd make the (dunno, like 10?) "missing" buildpics so you can use them in BA too...
Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 12:42
by ginekolog
BIG BUG noize:
W1 ARMSCAB_WEAPON
reloadtime 90 420 +366.7%
BTW figters does not lag hard anymore.. just tried with 500 of them :)
Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 13:11
by NOiZE
[Krogoth86] wrote:You might want to remove that "e" from krogothe86 in order to prevent a mix-up with krogothe from KAIK...
Sorry =)
[Krogoth86] wrote:Besides an offer:
All people I've asked really did like the new buildpics I made for MA. If you want to I'd make the (dunno, like 10?) "missing" buildpics so you can use them in BA too...
hmmm i dont think they are really an improvement, sorry
ginekolog wrote:BIG BUG noize:
W1 ARMSCAB_WEAPON
reloadtime 90 420 +366.7%
BTW figters does not lag hard anymore.. just tried with 500 of them :)
Crap :/
I guess this version warrants a bugfix version.
Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 14:12
by LordMatt
I didn't have any problems with BA 6.2 on ubuntu gutsy 64bit yet.
Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 14:12
by tombom
KDR_11k wrote:Lovely, I got the same error with SA.
Same here, I get the problem even with Lua completely turned off. Happens whenever something dies I think.
Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 14:20
by KDR_11k
It's caused by large explosions but Noize already fixed it in his dev version.
Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 14:28
by ginekolog
i would also suggest that you fix slow cons ships bug .
Increase minimum acceleration to maxVelocity^2 * 0.007. In case of cons ships this is (2.3^2) * 0.007 = 0.03703 (now we have 0.01)
Read here for more info: viewtopic.php?f=11&t=14265&p=265733&hilit=ship+Acceleration#p265733
Re: Balanced Annihilation V6.2
Posted: 22 Mar 2008, 14:38
by Pxtl
Kloot says fixed in SVN.
Re: Balanced Annihilation V6.21
Posted: 22 Mar 2008, 14:39
by NOiZE
Sorry for the quick bugfix :/
Re: Balanced Annihilation V6.21
Posted: 22 Mar 2008, 15:03
by LordMatt
Installer updated again.
Re: Balanced Annihilation V6.21
Posted: 22 Mar 2008, 17:32
by bwansy
Perhaps be a stupid question: what is luashockwave and what does it do?