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Shaders and UV mapping
Posted: 10 Jun 2005, 01:59
by Grumble
Is it possible to write custom shaders to use as a unit surface? If so, what features are supported? I feel it would be far more practical to make use of a more modern texturing system rather than face by face TA style texturing...
Posted: 10 Jun 2005, 10:46
by RightField
Word. Some shaders that would be nice to have would be additive, Modulated, full alphaed, 2color alpha, and 2x modulated. With these you could create a rather large array of effects if used properly. Particle emiters attachable on units would be great as well, and maybe plugins for 3ds max or lightwave to create them with as well, although I am aware of all the work this would involve.
Posted: 10 Jun 2005, 10:47
by Durandal
/signed.
Lots of work, though. Let's allow the SYs to iron out the bugs first, shall we ?
Posted: 10 Jun 2005, 16:32
by GrOuNd_ZeRo
I think both should be supported, it would be a damn shame if all us modders would have to retexture all our units, and please know UV mapping is alot more time intensive than TA style texture maps.
What I suggest is auto-UV mapping, units would be converted to triangles in game and the units would be automatically UV mapped and texture maps would be automatically drawn, this would be alot of work as well but backwards compatibility is crucial.
Posted: 15 Aug 2005, 20:53
by Grumble
Any more word on this? SYs?
GZ: DR has made a utility for this already, actually. I've used it for getting some TA models into Lightwave. What I'd like to do is make bump and specular map equivalents of all the TA textures and have those converted as well so you can at the click of a button convert from plain TA textures to a fully bump, spec, color mapped object using UV maps.
Posted: 16 Aug 2005, 17:35
by FLOZi
I assume you mean the MilkShape plugin, Grumbs?
For some reason when i import my models it works and then other times it doesn't. I'ts rather confusing behaviour, any insights?

Posted: 16 Aug 2005, 17:50
by Yeha
UV mapping will come with the new modell format. Unit specific shaders isn't very likely.
Posted: 17 Aug 2005, 04:24
by GrOuNd_ZeRo
It would be awesome in Milkshape would be supported since LW is damn hard to get a hold of...