In WIP7? That problem went away when I removed the formation gadget and the associated defCommand widget.SpikedHelmet wrote:It seems half the ships don't have auto-move commands (as in, when selected, Move isn't activated; have to press M).
THIS (WIP 7 release)
Moderator: Moderators
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: THIS (WIP 7 release)
The broken mass drivers and mag-shields in WIP8 turned out to be due to the weapon lists in the gadget being incompatible with the new luadefs. I've reverted to FBI for the time being.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: THIS (WIP 7 release)
Nothing I do works, I can't figure out why some things sync and others don't - and for all I know, it may be just me with the desync problems. I give up
http://springfiles.com/2324 Fixed what I could, changed to .sd7 and uploaded. See if it works for you guys.
http://springfiles.com/2324 Fixed what I could, changed to .sd7 and uploaded. See if it works for you guys.
Re: THIS (WIP 7 release)
last time i played THIS, there were serious balance issues with the cloaked bomber (next to useless) and certain combos (e.g. mass drivers, emp missiles and something else, i forget what, made mass swords basically unbeatable). also WTB hyperdrive ^_^
Re: THIS (WIP 7 release)
We got bigger issues ATM, torpedoes cause desyncs.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: THIS (WIP 7 release)
It turns out that in the current version it's actually the grav flak, not torpedoes, that are desyncing.
I collected some syncdebug logs and posted them here: http://springrts.com/phpbb/viewtopic.php?f=12&t=20673
I collected some syncdebug logs and posted them here: http://springrts.com/phpbb/viewtopic.php?f=12&t=20673
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: THIS (WIP 7 release)
All known desyncs and other bugs fixed. Just need to wait for next Spring version.
Much thanks to KDR_11k, Kloot, Auswaschbar, imbaczek and others for their effort in getting this bug fixed
Much thanks to KDR_11k, Kloot, Auswaschbar, imbaczek and others for their effort in getting this bug fixed
Re: THIS (WIP 7 release)
How is THIS going? I remember testing a much earlier version and it looked promising but I haven't looked since.
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: THIS (WIP 7 release)
Fixed.How is THIS going? I remember testing a much earlier version of THIS and it looked promising but I haven't looked at THIS since.
Fuck THIS is the coolest name for a game ever. I just love the way referring to THIS allows you to insert puns into pretty much every sentence, multiple times.
THIS is awesome.
Re: THIS (WIP 7 release)
It was broken by some Spring changes, I believe King Raptor made an attempt to fix it up and evolve it but I think most of his work is unreleased.Das Bruce wrote:How is THIS going? I remember testing a much earlier version and it looked promising but I haven't looked since.
Re: THIS (WIP 7 release)
THIS.SpikedHelmet wrote: THIS is awesome.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: THIS (WIP 7 release)
I left THIS development to write angsty fanfiction.
It's currently got most of the new stuff I've wanted to add and should generally be more than playable, so I could just tie up the loose ends and release something. I really don't the time to support it right now, though, so it'll have to wait for a bit.
It's currently got most of the new stuff I've wanted to add and should generally be more than playable, so I could just tie up the loose ends and release something. I really don't the time to support it right now, though, so it'll have to wait for a bit.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: THIS (WIP 7 release)
123v convinced me to make a straight-up bugfix release version, so I went and took out most of the gameplay changes, and released WIP11.
Big gameplay changes coming soon in WIP12.
Download it here. (Maps sold separately)Changelog wrote:== WIP 9 -> WIP 11 ==
Engine desyncs fixed. Much thanks to Kloot, Auswaschbar, imbaczek, and KDR_11k for their help in resolving the problem.
Also fixed an embarassing bug with the perk system. Whoops.
Game changes:
- Comet occupation strength increased to 1
- EMP missiles back up to 2x damage (from 1.75x)
- Mass driver splinters don't hit tiny units (torpedoes and drones). Radius reduced (300 to 225).
- Added Cloak Fire State widget.
- Added Formations widget.
- Experimental new ship: Eclipse, a battlecruiser with lots of weapons including a very powerful superlaser. Needs to be enabled in modoptions.
Defenders of the Galaxy changes:
-Shuffled spawn lists. In particular, Wraiths and Warhammers are listed as defenders, and thus won't be visible in the attack wave notification.
-Added an option to respawn "burrows" (starbases) when they are killed. Not recommended for higher difficulty levels.
-The queen is now an all-new ship (the Eclipse) instead of a regular carrier
-Added Suicidal difficulty level
-Small ships now have a teleport CEG when spawned
Big gameplay changes coming soon in WIP12.
Re: THIS (WIP 7 release)
Mod specific maps:
"THIS space" 16x16
http://www.darkstars.co.uk/downloads/vi ... Sspace.sd7
"THIS huge space" 32x32
http://www.springfiles.com/show_file.php?id=1606
Cheers!
thank you KingRaptor
"THIS space" 16x16
http://www.darkstars.co.uk/downloads/vi ... Sspace.sd7
"THIS huge space" 32x32
http://www.springfiles.com/show_file.php?id=1606
Cheers!
thank you KingRaptor
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: THIS (WIP 7 release)
Want an account on packages.springrts.com so you can upload THIS?
Re: THIS (WIP 7 release)
i played this ages ago and was looking for it for a long time, tbh, nice to see it didnt change much. diz is teh shiet <3
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: THIS (WIP 7 release)
Only the "chicken" spawner (out of date but should be fully functional). Regrettably, I don't quite have the time or inclination to make a normal-game AI.yanom wrote:It have working AI?
In fact, since ZK is going to be my priority in any case, I should probably just let other people work on it
Re: THIS (WIP 7 release)
KingRaptor wrote: In fact, since ZK is going to be my priority in any case, I should probably just let other people work on it
Re: THIS (WIP 7 release)
also, THIS WIP 7 doesn't show up in springlobby, on Windows or Linux, when I put it in the mods folder shame cause it seems like a great mod.