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Have LuaUI to remember loaded widgets on mod per mod basis
Posted: 28 Feb 2008, 21:24
by BlueTemplar
If it's not too complicated to do of course... it would be only a useful feature after all, not a critical one.
Because it's annoying to have to recheck what widgets you want in the (long) list each time you have to change from a mod to another. It's especially annoying in multiplayer when everyone is waiting for you.
Re: Have LuaUI to remember loaded widgets on mod per mod basis
Posted: 28 Feb 2008, 21:52
by url_00
I never have this problem, I think it's fine the way it is...

Re: Have LuaUI to remember loaded widgets on mod per mod basis
Posted: 02 Mar 2008, 17:33
by zwzsg
But with mods that are frequently updated, it would be even more annoying to have to set up your widget list every time you run a new version, or a new mod.
So no, please keep the same ticked widget list accross mods.
Re: Have LuaUI to remember loaded widgets on mod per mod basis
Posted: 04 Mar 2008, 07:58
by KDR_11k
Perhaps just a preset list so you can have e.g. a *A setting and a '44 setting and pick one with one click?
Re: Have LuaUI to remember loaded widgets on mod per mod basis
Posted: 06 Mar 2008, 20:15
by Frans
+1
i like the idea of having different presets, it would make my life so much easier, to simply turn of my widgets that don't work with some mods.
Re: Have LuaUI to remember loaded widgets on mod per mod basis
Posted: 06 Mar 2008, 20:48
by Pxtl
What about things like the KP-autospam widget? Even though it does nothing in other mods, I still get notified that it is loaded.
Re: Have LuaUI to remember loaded widgets on mod per mod basis
Posted: 07 Mar 2008, 13:14
by Forboding Angel
If it is included with KP, then why do you have it in your local widgets folder?
You don't need it for any other mod...
Re: Have LuaUI to remember loaded widgets on mod per mod basis
Posted: 07 Mar 2008, 18:03
by KDR_11k
Forboding Angel wrote:If it is included with KP, then why do you have it in your local widgets folder?
You don't need it for any other mod...
It wasn't included back when including wasn't possible IIRC.
Re: Have LuaUI to remember loaded widgets on mod per mod basis
Posted: 08 Mar 2008, 01:13
by zwzsg
Delete it.
I redo a fresh install for each Spring release, and foolishly expected other people to do the same.
And maybe indeed this thread is a nice place to remind people that if a widget is useful in one mod and not in any other, then have the mod author include it inside the mod archive, so it appears prefixed by a star in the list and loaded only when the mod is loaded.
Re: Have LuaUI to remember loaded widgets on mod per mod basis
Posted: 10 Mar 2008, 21:46
by Pxtl
zwzsg wrote:Delete it.
I redo a fresh install for each Spring release, and foolishly expected other people to do the same.
And maybe indeed this thread is a nice place to remind people that if a widget is useful in one mod and not in any other, then have the mod author include it inside the mod archive, so it appears prefixed by a star in the list and loaded only when the mod is loaded.
Yeah, I ought to. I just don't like re-downloading gigs of maps again.... on the other hand, I have no idea if any of those old maps work anymore. I cleared out the multi-maps-per-package maps, but that's it.
Re: Have LuaUI to remember loaded widgets on mod per mod basis
Posted: 12 Mar 2008, 04:35
by kiki
Hmm, request this in iceui thread, since all the cool people use iceui anyway.