The impossible
Posted: 15 Feb 2008, 07:22
Is it possible to make selectable features on a map have surfaces with heightmaps, for use with deformable features?
And, is it possible to allow units to walk and/or build on a feature?
I know you can make units walk on features, and i'm sure you can do it with lua, but I am not really good with lua.
some ideas for what this could be used for...
Overhanging cliffs...
Bridges...
I really want the bridge part, i'm thinking maby of making a bridge model, and placing it on the map, and having the surface of the bridge have a heightmap, and use lua to simulate health for the bridge. when it is too damaged, it gets blown apart.
But, thats only how i think it'd be done. I have several map ideas, that could use bridges, or some similar thing.
And, is it possible to allow units to walk and/or build on a feature?
I know you can make units walk on features, and i'm sure you can do it with lua, but I am not really good with lua.
some ideas for what this could be used for...
Overhanging cliffs...
Bridges...
I really want the bridge part, i'm thinking maby of making a bridge model, and placing it on the map, and having the surface of the bridge have a heightmap, and use lua to simulate health for the bridge. when it is too damaged, it gets blown apart.
But, thats only how i think it'd be done. I have several map ideas, that could use bridges, or some similar thing.