remove reliance on map/mod hosts (Aka Unknown files)
Posted: 13 Feb 2008, 23:52
With Unknown files being down for several days now. It seems like a very bad idea on relying on them or any commercial host to provide us with our maps and mods. The installer doesn't do much good if it can't download mods/maps from UF
I am guessing that UF isn't very economically feasible. If the site was hosted for profit, having the game lobby directly link to maps/mods might hurt his Ad revenue.
A Peer 2 Peer based file distribution makes the most sense for an open source application to flourish and expand when it requires so many large data files.
Has anybody in the 'inner circle' considered moving towards something like this? Imagine a solution where as soon as you connect to the lobby, all your maps and mods are 'shared'. New players could connect for the first time and pick and choose maps/mods to download.
I know that this won't magically happen but maybe a gradual migration to this would be a good thing to start. Maybe temporarily promote people to use a stable torrent site that doesn't have to much negative press.
I am guessing that UF isn't very economically feasible. If the site was hosted for profit, having the game lobby directly link to maps/mods might hurt his Ad revenue.
A Peer 2 Peer based file distribution makes the most sense for an open source application to flourish and expand when it requires so many large data files.
Has anybody in the 'inner circle' considered moving towards something like this? Imagine a solution where as soon as you connect to the lobby, all your maps and mods are 'shared'. New players could connect for the first time and pick and choose maps/mods to download.
I know that this won't magically happen but maybe a gradual migration to this would be a good thing to start. Maybe temporarily promote people to use a stable torrent site that doesn't have to much negative press.