"Wait - Go" orders
Posted: 07 Jun 2005, 02:20
Hello !
i just tried spring and it is really great :) Anyway i thought that an opensource version of TA was the right opportunity for a very old idea - a "Wait " - "go" unit order.
So idea n°1 ) the great thing in ta is that you can planify unit actions, but it is really difficult to synchronise them or have a good timing. the idea is that when you use the "wait" order, the units just stop their actions, but if you push "go" they will go back to work.
that would be extremely useful in some situation like : you want two groups of units to attack at the same time two different places, with queued orders for targets. But as soon as you start orderning one group, it will execute the action, and it can take times to set up the action queue. Currently one way to solve that is to make the first action of each group to guard one unit, then you self-destruct those units and both groups will start to move at the same time.
With a wait -go order, you could just press "wait" for each groups, set your orders, and when you're done, press "Go" and they will execute the orders :)
But those commands could have others uses like : you have a group of scouts and a group of artillery, You want the artillery to stay behind, but the scouts move too fast and gets quickly out of range of artillery, and when the artillery arrives to the fight, it is useless. with a "Wait" order you could make your scouts wait a little for the artillery, whithout having to reset your precious path orders :)
It could also be used for ambush or things like that :)
Another idea is to have different orders queue with a button to quickly switch between them. You could set up an "attack" orders queue and another "retreat" orders queue, if the fight starts to smell bad, you could just switch orders to the retreat queue and they will do what you had planned, like make them run to your minefileds. and when the opponent units are crushed by the mines, hop you just switch back to the attack orders. You could even set up for each unit a retreat order in a specific direction, so when you hit retreat all your units goes in different directions, confusing your opponent :)
This would only work against an IA, but i'm sure that tool could be used wiser :)
What do you think ?
i just tried spring and it is really great :) Anyway i thought that an opensource version of TA was the right opportunity for a very old idea - a "Wait " - "go" unit order.
So idea n°1 ) the great thing in ta is that you can planify unit actions, but it is really difficult to synchronise them or have a good timing. the idea is that when you use the "wait" order, the units just stop their actions, but if you push "go" they will go back to work.
that would be extremely useful in some situation like : you want two groups of units to attack at the same time two different places, with queued orders for targets. But as soon as you start orderning one group, it will execute the action, and it can take times to set up the action queue. Currently one way to solve that is to make the first action of each group to guard one unit, then you self-destruct those units and both groups will start to move at the same time.
With a wait -go order, you could just press "wait" for each groups, set your orders, and when you're done, press "Go" and they will execute the orders :)
But those commands could have others uses like : you have a group of scouts and a group of artillery, You want the artillery to stay behind, but the scouts move too fast and gets quickly out of range of artillery, and when the artillery arrives to the fight, it is useless. with a "Wait" order you could make your scouts wait a little for the artillery, whithout having to reset your precious path orders :)
It could also be used for ambush or things like that :)
Another idea is to have different orders queue with a button to quickly switch between them. You could set up an "attack" orders queue and another "retreat" orders queue, if the fight starts to smell bad, you could just switch orders to the retreat queue and they will do what you had planned, like make them run to your minefileds. and when the opponent units are crushed by the mines, hop you just switch back to the attack orders. You could even set up for each unit a retreat order in a specific direction, so when you hit retreat all your units goes in different directions, confusing your opponent :)
This would only work against an IA, but i'm sure that tool could be used wiser :)
What do you think ?