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Balanced Annihilation V6.1
Posted: 03 Feb 2008, 16:03
by NOiZE
changelog wrote:6.0 --> 6.1
Updated CustomFormations widget, Thanks jK
Added the reclaim info widget
Added Exhaustflames to planes using LUPS, it looks nice now ~~
Added Collide=0; to all planes
Buffed the high traj weapon of the fido too, forgot that last release
Improved Shields
Fixed the Krow script, thanks [Krogoth86]!
Arm Marky can be build again (fixed a typo)
Core Tidal is as small as Arm Tidal now
Added ARM.bmp and CORE.bmp to sidepics for support with other lobby's
Intimidator shots cost the same as Bertha Shots now.
Fixed Nuclear Missles / Starburst Missles.
You can no longer FPS Vipers, Tactical nuke Launchers.
Added AreaAttack to Arty-veh, Bertha/Timmy
Radar/Jammer units will no longer "attack"
Added a Layout for the Gui , a widget by lurker, many thanks!
Modinfo:
http://modinfo.adune.nl/index.php?MOD=ba61
Detailed changelog on Modinfo:
http://tinyurl.com/2ps9xb
Spring Installer version is also updated to V6.1
Have Fun Guys!
Re: Balanced Annihilation V6.1
Posted: 03 Feb 2008, 16:08
by LordMatt
NOiZE wrote:
Spring Installer version is also updated to V6.1
Thus you can also just rerun the installer selecting BA.
Re: Balanced Annihilation V6.1
Posted: 03 Feb 2008, 16:23
by manored
May I suggest that in the next release artillery units come with hold position on as default? its quite anyoing to have to do that manually ever time :)
Re: Balanced Annihilation V6.1
Posted: 03 Feb 2008, 16:24
by Pendrokar
changelog wrote:
Added the reclaim info widget
There is one problem with it! You can't use it on the minimap(it acts as if there is nothing there)! jk can you help?!?

Re: Balanced Annihilation V6.1
Posted: 03 Feb 2008, 16:35
by imbaczek
NOiZE wrote:Added Collide=0; to all planes
Spaem moar fighters!
Re: Balanced Annihilation V6.1
Posted: 03 Feb 2008, 17:31
by [Krogoth86]
Added Collide=0; to all planes
Did you also do something to their weapons then? I have this in my mod for quite a while now and I had to give the bombers a collidefriendly=0 because they tended to bomb one another as they now can fly ... well they fly "inside" each other and can make the other bombers' bombs explode effectively doing a kamikaze on themselves and everything in range...

Re: Balanced Annihilation V6.1
Posted: 03 Feb 2008, 17:42
by NOiZE
[Krogoth86] wrote:Added Collide=0; to all planes
Did you also do something to their weapons then? I have this in my mod for quite a while now and I had to give the bombers a collidefriendly=0 because they tended to bomb one another as they now can fly ... well they fly "inside" each other and can make the other bombers' bombs explode effectively doing a kamikaze on themselves and everything in range...

No, i didn't, but i tested with like 100 bombers, and they didn't kill themselves.
Re: Balanced Annihilation V6.1
Posted: 03 Feb 2008, 18:26
by ZellSF
NOiZE wrote:Radar/Jammer units will no longer "attack"
Please tell me you just forgot to mention mobile antinukes in the changelog, and not in the actual release.
Re: Balanced Annihilation V6.1
Posted: 03 Feb 2008, 18:47
by BrainDamage
NOiZE wrote:Added ARM.bmp and CORE.bmp to sidepics
thanks

Re: Balanced Annihilation V6.1
Posted: 03 Feb 2008, 19:17
by NOiZE
ZellSF wrote:NOiZE wrote:Radar/Jammer units will no longer "attack"
Please tell me you just forgot to mention mobile antinukes in the changelog, and not in the actual release.
I didn't know they had the issue too

so they aren't fixed.
Re: Balanced Annihilation V6.1
Posted: 03 Feb 2008, 19:34
by ZellSF
Yeah, knew I should've tried to tell you directly and not have relied on telling Sleksa and posting in this topic.
Re: Balanced Annihilation V6.1
Posted: 03 Feb 2008, 19:38
by NOiZE
Well i usually read the stuff in this thread, but i guess i missed it

Re: Balanced Annihilation V6.1
Posted: 03 Feb 2008, 22:13
by LordMatt
Probably cause so much crap gets posted in here. I think sleksa should be a made a mod for this thread only and keep it clean.

Re: Balanced Annihilation V6.1
Posted: 03 Feb 2008, 22:51
by manored
They are not crap! They are incredible flamely discussions about the mod that end in nothing! :)
Re: Balanced Annihilation V6.1
Posted: 04 Feb 2008, 11:20
by Sleksa
LordMatt wrote:Probably cause so much crap gets posted in here. I think sleksa should be a made a mod for this thread only and keep it clean.

!!!!! +1 +1 +1
Re: Balanced Annihilation V6.1
Posted: 04 Feb 2008, 13:51
by eriatarka
Okay, some points.
In my infolog, I get these Lua errors:
Code: Select all
Loading LuaRules
Failed to load: unit_direct_control.lua ([string "LuaRules/Gadgets/unit_direct_control.lua"]:42: '}' expected (to close '{' at line 40) near 'UnitDefNames')
LUARULES-MAIN (GADGETS)
Failed to load: unit_direct_control.lua ([string "LuaRules/Gadgets/unit_direct_control.lua"]:42: '}' expected (to close '{' at line 40) near 'UnitDefNames')
I never mentioned it before, so it's really my fault, but the shield shader still fails to compile on my Radeon 9500 with this error (do I need a better card?):
Code: Select all
LUPS->Shield: criticle shader error: ERROR: 0:7: 'dot' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
The new button layout is, sorry, terrible. At least at 1024x768, it partly overlaps the minimap, thereby hiding its lower part. And 4 icons per row just takes up an awful lot of screen real estate. What was wrong with 3 icons per row? With all the non-building units, I now get a couple of rows of icons and then a huge black space which does nothing but hide the battlefield behind it. Would you consider changing that back?
Finally, I'm a bit worried about the plane exhaust flames using LUPS... will that degrade performance much?
Apart from these issues, it seems nice.
Re: Balanced Annihilation V6.1
Posted: 04 Feb 2008, 14:06
by Gota
Change that to ur liking.
I personnaly prefer 5 rows.And i just decrease icon sizes.
Its totaly personnal.
4 seems to be a good compromise.
Re: Balanced Annihilation V6.1
Posted: 04 Feb 2008, 15:23
by eriatarka
Gota wrote:Change that to ur liking.
I personnaly prefer 5 rows.And i just decrease icon sizes.
Its totaly personnal.
4 seems to be a good compromise.
Okay, so how do I customize it?
Re: Balanced Annihilation V6.1
Posted: 04 Feb 2008, 15:39
by ZellSF
Disable the LuaUI widget and edit Spring/LuaUI/ctrlpanel.txt Also you can just disable the LUPS LuaUI widget.
Re: Balanced Annihilation V6.1
Posted: 04 Feb 2008, 17:11
by NOiZE
Thanks for reporting the direct control gadget error.