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download maps and monds from lobby interface...

Posted: 03 Feb 2008, 12:22
by cedric
it should be possible to have an option to download maps and mods when needed from the lobby interface.
it would reduce the hassle of having all updated monds..... :-)

Re: download maps and monds from lobby interface...

Posted: 03 Feb 2008, 12:58
by HeavyLancer
MTR lol...

Once the lobby client devs and Cuppeh get their act together, it may come back properly again. It works sort of atm though.

Re: download maps and monds from lobby interface...

Posted: 08 Feb 2008, 02:14
by Gota
Not only that u should also be able to see a screen of the map if available through the lobby...any lobby web interaction should be cut down to a minumun and everything should be handledd from the lobby .

Re: download maps and monds from lobby interface...

Posted: 14 Feb 2008, 19:32
by CarRepairer
Suggestion: Right click on any player in the battle you're in (whether or not you are the host), with a context that says Send this map to player.

Re: download maps and monds from lobby interface...

Posted: 14 Feb 2008, 20:08
by zwARREN69
Bit torrent integrate!

Re: download maps and monds from lobby interface...

Posted: 16 Feb 2008, 05:47
by ILMTitan
Where exactly could we integrate a p2p system?
The engine is obviously not a good choice, therefore it would have to be in the lobbies, except that there are multiple lobby clients. So do we need to create a new dll library that can be connected too by the clients, like unitsync is now, or do we add it to unitsync itself?
Will we need to amend the lobby protocol at all?
If we decide to use bittorrent, could we just put the tracker directly into the lobby server?

These are some of the questions that I think need to be answered before we proceed on this.

Re: download maps and monds from lobby interface...

Posted: 16 Feb 2008, 11:03
by AF
Unitsync is cluttered enough, as is the TASServer protocol.

Re: download maps and monds from lobby interface...

Posted: 26 Feb 2008, 12:30
by Gota
if any of you have seen the Supcom Lobby,how hard will it be to create something similair but adjusted for spring?how far are we from it?From what i have seen its main points are:
More visualy oriented interface.
The possibility to download what you need directly through the lobby.
Its also easy tp pick up and doesnt through you into a mass of text and tabs.

Re: download maps and monds from lobby interface...

Posted: 26 Feb 2008, 13:54
by AF
GPGNet has its merits,and suffice to say your comments will no longer apply in a months time.

Re: download maps and monds from lobby interface...

Posted: 26 Feb 2008, 13:59
by Gota
Cool!
New AF lobby release?

Re: download maps and monds from lobby interface...

Posted: 03 Mar 2008, 17:27
by Satirik
CaDownloader could become SpringDownloader and auto download the map and the mod from peers and http sources : licho is working on it