Fixes for Assholes
Posted: 30 Jan 2008, 09:58
in spring, there has been lately a bunch of assholes, people who just don't know when to stop. i'm purposing the following changes be made, to lessen the effect they have.
firstly, joinspaming. i've just been pissed of by one, who really went and overdid this.
whenever a user is auto kicked, because of a specification not met, such a rank, or they were banned, or autospeckicking is on, and a game is full, some players don't just get it into their peanut shells for heads, that they'll keep on getting kicked. some of them are real smart too.
in auto host, they might know how to unlock, and lock a game, to cause a even greater annoyance.
my suggestion, stop joinspams, by creating a timelimit to rejoin a game. this time of not being able to rejoin would keep on increasing, for each kick a user recieves. so, if their banned from a game, and they get kicked a few times, they'll find themselves at first have to wait a few seconds to rejoin, to a full minute, or even 5 - 10 minutes.
also, ingame, some players would be real assholes, by waiting for someone to press ready, then place their marker next to theirs, and pressing ready. the end result being that two players start next to each other, and blowing each other up good, with their dguns.
i suggest that a player can un-ready, and also that when a player places their marker, a circle could appear, with stuff such as radius based on what the host has defined for a setting, and within that circle, no other players may place their markers in it. that way, players have to travel a bit, to dgun, and that is enough time, to run away, and to tell the host to kick.
also, this suggestion is for the guy(s) makeing the autohosts.
i'd like to see that when commands are being pmed to the autohost, that the person who sent the command will have their name stated.
for eaxmple, lets say, i did a ring, and the autohost rings player a, and b. the autohost would ring alright, but would display " * Autohost ringing a, b, on behalf of Fransc".
this would stop players from spamming an autohost, and then blaming it on someone else.
also, seeing players get privileges revoked temporally, or permanently for heavily spamming an autohost's commands would also be nice.
there were a few more ideas that i wrote down somewhere, but i lost them, and the others i remember, i realized isn't needed, or is already suggested, or done.
But, by implanting these ideas, and/or other similar measures, can improve how a game is played, and would lead to less frustration.
firstly, joinspaming. i've just been pissed of by one, who really went and overdid this.
whenever a user is auto kicked, because of a specification not met, such a rank, or they were banned, or autospeckicking is on, and a game is full, some players don't just get it into their peanut shells for heads, that they'll keep on getting kicked. some of them are real smart too.
in auto host, they might know how to unlock, and lock a game, to cause a even greater annoyance.
my suggestion, stop joinspams, by creating a timelimit to rejoin a game. this time of not being able to rejoin would keep on increasing, for each kick a user recieves. so, if their banned from a game, and they get kicked a few times, they'll find themselves at first have to wait a few seconds to rejoin, to a full minute, or even 5 - 10 minutes.
also, ingame, some players would be real assholes, by waiting for someone to press ready, then place their marker next to theirs, and pressing ready. the end result being that two players start next to each other, and blowing each other up good, with their dguns.
i suggest that a player can un-ready, and also that when a player places their marker, a circle could appear, with stuff such as radius based on what the host has defined for a setting, and within that circle, no other players may place their markers in it. that way, players have to travel a bit, to dgun, and that is enough time, to run away, and to tell the host to kick.
also, this suggestion is for the guy(s) makeing the autohosts.
i'd like to see that when commands are being pmed to the autohost, that the person who sent the command will have their name stated.
for eaxmple, lets say, i did a ring, and the autohost rings player a, and b. the autohost would ring alright, but would display " * Autohost ringing a, b, on behalf of Fransc".
this would stop players from spamming an autohost, and then blaming it on someone else.
also, seeing players get privileges revoked temporally, or permanently for heavily spamming an autohost's commands would also be nice.
there were a few more ideas that i wrote down somewhere, but i lost them, and the others i remember, i realized isn't needed, or is already suggested, or done.
But, by implanting these ideas, and/or other similar measures, can improve how a game is played, and would lead to less frustration.