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s3o model problem
Posted: 29 Jan 2008, 00:06
by [Krogoth86]
Hi!
I wanted to do a little joke unit to try out the s3o format a bit and for a short spoof movie but now I'm stuck. After solving the usual beginner problems I now don't know what's wrong:
My problem is that the unit itself is fine in Upspring but not ingame. That is the unit shows up (i.e. I have given it a radius and so on) but the UV mapping has gone mad...
Here a screen from Upspring:
And ingame:
I don't know what's causing this. Well maybe one thing: Do s3o models have to be "closed" (you know - the same thing you need to have proper stencil shadows)? Because one part isn't and right now that's the only flaw I can think of...
Thanks in advance!
Re: s3o model problem
Posted: 29 Jan 2008, 00:12
by Peet
Spring loads all non-dds textures upside down. Just convert it to dds, or flip it vertically.
Re: s3o model problem
Posted: 29 Jan 2008, 00:56
by [Krogoth86]
Thanks - that's the detail I missed...

Re: s3o model problem
Posted: 29 Jan 2008, 03:21
by SwiftSpear
That is the most nonsensical UV map I think I have ever seen...
Re: s3o model problem
Posted: 29 Jan 2008, 11:29
by KingRaptor
Nice duck, how many polys?
Re: s3o model problem
Posted: 29 Jan 2008, 14:28
by [Krogoth86]
SwiftSpear wrote:That is the most nonsensical UV map I think I have ever seen...
I agree - this is something only an auto-algorithm would produce...
KingRaptor wrote:Nice duck, how many polys?
It's about 4000 I think. Now don't argue with poly efficency this is just a 5-10 minute basic mesh with some subdivision thrown at...
Lol - I once thought of a mod just with toys like this so maybe I'll somewhen do a serious approach on such a duck...
I did this after quitting googling for a good free model after ten minutes and only finding things like this:
http://www.the3dstudio.com/product_deta ... duct=22586
I mean seriously - 25$ ???
And that was one of the cheaper versions...
BTW:
As the pure yellow texture didn't look good ingame I invested another minute or two and now it looks like this:

It may have its video debut this evening so stay tuned...
Oh yeah and
BEWARE OF THE ALLMIGHTY RUBERDUCK!!!!

Re: s3o model problem
Posted: 07 Feb 2008, 23:20
by Masure
You should make an animal based mod
SEX !
Re: s3o model problem
Posted: 11 Feb 2008, 20:42
by LathanStanley
/me waits for the map that looks like a bathtub, complete with the ring around the outside to build on, and floating rubber ducks...

Re: s3o model problem
Posted: 17 Feb 2008, 04:56
by Gota
Im waiting for a skunk artillery unit.
Re: s3o model problem
Posted: 23 Feb 2008, 20:13
by SpikedHelmet
That duck would rock as a gaia unit, randomly wandering around the map...
Re: s3o model problem
Posted: 23 Feb 2008, 21:11
by rattle
LathanStanley wrote:/me waits for the map that looks like a bathtub, complete with the ring around the outside to build on, and floating rubber ducks...

Or a giant toilet with turds floating about...
