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Spring crashed constantly

Posted: 28 Jan 2008, 14:06
by [eXe]CyberFoX
Hi,
My Spring crash always since some days. I don't know what it can be :(

http://pastebin.com/m7de59d06
From the Infolog.txt

My System:
Intel Core 2 Duo E6600 (2,4ghz, 4mb lvl.2 Cache)
2gb DDR2-553 RAM (2 chips)
EVGA GeForce 8800 GTS Superclocked Version (Omega Drivers)
abit IP-95 V1.0 Mainboard

The only thing I changed was some Graphic Options in Spring (lower), but I didn't set something off.

Can anyone help me?

greetz
Cyberfox

edit:
My OS is Windows XP SP2, but I can change on MS Vista x64 (Multiboot).

Re: Spring crashed constantly

Posted: 28 Jan 2008, 14:56
by [Krogoth86]
Does it crash in multiplayer mode or when you try to play against AIs?

Re: Spring crashed constantly

Posted: 28 Jan 2008, 15:46
by [eXe]CyberFoX
Both. I've only a lower Framerate when I play with Bots, but I think that's only because the bots are so CPU Power expensive.

Re: Spring crashed constantly

Posted: 28 Jan 2008, 15:54
by trepan
http://buildbot.no-ip.org/~buildbot/spr ... slator.php

Code: Select all

(0)	__exchange_and_add_single
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:70

(1)	std::deque<netcode::RawPacket*, std::allocator<netcode::RawPacket*> >::push_back(netcode::RawPacket* const&)
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_deque.h:1062

(2)	__exchange_and_add_dispatch
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:83

(3)	std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(4)	__exchange_and_add_dispatch
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/ext/atomicity.h:84

(5)	std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_dispose(std::allocator<char> const&)
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:238

(6)	glVertexf3
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Rendering/GL/myGL.h:12

(7)	std::vector<float3, std::allocator<float3> >::push_back(float3 const&)
	/usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:599

(8)	??
	/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/UnitHandler.cpp:514

(9)	??
	sqshstream.cpp:0

(10)	__mingw_CRTStartup
	/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237

(11)	??
	/home/tvo/wd/mingw32/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271

(12)	??
	??:0

Re: Spring crashed constantly

Posted: 28 Jan 2008, 15:57
by lurker

Re: Spring crashed constantly

Posted: 28 Jan 2008, 17:16
by [eXe]CyberFoX
[eXe]xAlpha sayed (after he looks the Stacktrace Translator Results), that's are problems with my graphic Drivers. I've installed the normal Forceware Drivers now.
I'll edit this when it crashed again.