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Cheats

Posted: 28 Jan 2008, 04:20
by Zoy64
i think there should be a post(such as this one) that give the people the chance to suggest a new cheat for the engine to use. Such as .doubleshot or .radar. I think we need a new command anyway.

Re: Cheats

Posted: 28 Jan 2008, 07:05
by Argh
LUA Widgets or Gadgets can do most things like that. Learn LUA :-)

Re: Cheats

Posted: 28 Jan 2008, 08:44
by KDR_11k
Cheats are not for cheating in games, they are for debugging. If your mod needs more debug hooks feel free to add them.

Re: Cheats

Posted: 28 Jan 2008, 09:11
by lurker
They also have the valuable use of: 'Side A is 10 seconds from losing their last unit. Time to give them a krogoth* and see how long it survives.'
This use is far more important then debugging.

*or anni2, or doomsday laser, or a titan, etc.

Re: Cheats

Posted: 28 Jan 2008, 09:21
by Tobi
TBH we have enough cheat commands already:

.atm
.nocost
.give
.godmode
.spectator
.team

Re: Cheats

Posted: 29 Jan 2008, 02:38
by Zoy64
Tobi wrote:.godmode

We have a God mode?

Re: Cheats

Posted: 29 Jan 2008, 03:15
by trepan
Some extra cheat commands could be made using
LuaRules. An example of this is the .nc replacement
for the default .nocost cheat. The .nc version can
be undone (unlike the default one). IIRC, the CA mod
has that gadget. Another example is the .deploy custom
cheat command for the deployment mode available in CA.

Re: Cheats

Posted: 29 Jan 2008, 03:25
by Zoy64
we need a .nofog code to remove the fog of war, it could be useful for modders and AI scripters

Re: Cheats

Posted: 29 Jan 2008, 06:30
by JimmyJ
A nofog thing would also be cool for making screenshots.

Re: Cheats

Posted: 29 Jan 2008, 09:58
by KDR_11k
Use .spectator, combine with .godmode to remain in control of stuff.

Re: Cheats

Posted: 30 Jan 2008, 02:41
by Zoy64
what does godmode do anyway, it doesnt make my units invincible

Re: Cheats

Posted: 30 Jan 2008, 04:07
by j5mello
.godmode allows specs (anyone?) to control any units in the game...

Re: Cheats

Posted: 30 Jan 2008, 20:08
by kiki
only specs. I use it sometimes when people arent paying attention. Like when that kid made 50 anenomes to counter t2 ships (BA), I made his nanos reclaim each other and his krows head straight into the aa ships, while I sent only 1 little tactical nuke into his base. it almost died, silly thing, with all of those advanced 3 storages (about 30 I think) chain expolding so that all of his conbots were perfectly destroyed, and i think he had one experimental gantry left, which was originally wasting all his resources on a krog that could not possibly ever be built.

If there were a command to allow your units to attack your ally's units that would be cool.