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Split Texture Failed...

Posted: 04 Jun 2005, 18:12
by EnlightenedOne
Sharp map goes

Initalizing Texture map...DONE!
Splitting Texture Map...
Box appears "SplitTextureFailed"

Im only checking the program out to get an idea of how to use it properly but sadly it refuses to tell me what specifications it needs for the .bmps say it needs a certain colourdetail or file size to work ive tried using the same sized texture as the size of the map with no luck.
Please explain to me what i have to do to make a map because this is starting to get me down and i can find no mention of this anywhere.

Posted: 04 Jun 2005, 18:24
by interrupt
The bitmaps should be saved in 24 bit format if I'm not mistaken, go back and read through the readme in the forum post for it's release, it should tell you what you need. Also, make sure your base texture is a multiple of 1024. 1024x1024 would make a 1x1 (old TA scale) map in Spring.

Posted: 04 Jun 2005, 19:58
by Buggi
Actually a TA 1x1 would be a 512x512 image.

So, TA 1 = 512 pixels

-Buggi