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Suggestions about usefull commands

Posted: 24 Jan 2008, 01:34
by manored
I just had these ideas while thinking about spring:

"keep relative position from" (or maybe something shorter :) ) command:
You would select the units you want do do it, click the command button, click the target unit and then click other units in the order you wanted the command for the first to be copied to then after his death (this is for easier queing up), then you would click a spot on the ground and it would work like a move order, except that if the target unit moved the spot would move to so the units would always try to keep thenselfes in the same relative distance and direction from the target unit. This would be usefull for formations and making units guard others efficiently (normal guard command makes em just follow) winhout lots of microing.

"split up selection" (couldnt think of a better name) command: You would select the units who you wanted to use it upon and then click the command: Each unit would be selected individually, switching for the next automatically after you gave the unit a command. This would be used to, for example, make a group of airtransports unload in slight diferent positions be a lot simplier and more efficient.

I hope this be actual worth something cause if not you and me just wasted a few minutes of our lifes :)

Re: Suggestions about usefull commands

Posted: 24 Jan 2008, 09:43
by KDR_11k
Lua :P

Re: Suggestions about usefull commands

Posted: 24 Jan 2008, 18:55
by manored
If everthing is done with lua now doesnt it means the engine will too? :)

Re: Suggestions about usefull commands

Posted: 25 Jan 2008, 13:29
by lurker
Lua is too slow for the massive calculation work the engine does.

Re: Suggestions about usefull commands

Posted: 26 Jan 2008, 00:01
by imbaczek
yeah, engine is, uh, the engine, it needs to work fast. Lua is transmission.

Yay for car analogy.