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No Terrain Texture Under GMA950 + Ubuntu 32 bit

Posted: 15 Jan 2008, 14:50
by REVENGE
Very odd. Fragment shader program is working now, so I have reflective water, but the terrain texture isn't rendered, so all I see is white stuff...

Re: No Terrain Texture Under GMA950 + Ubuntu 32 bit

Posted: 15 Jan 2008, 16:31
by imbaczek
I've had this problem since 7.04; guess it's a driver issue...

Re: No Terrain Texture Under GMA950 + Ubuntu 32 bit

Posted: 15 Jan 2008, 19:50
by REVENGE
imbaczek wrote:I've had this problem since 7.04; guess it's a driver issue...
lol...

This is bullshit.

Re: No Terrain Texture Under GMA950 + Ubuntu 32 bit

Posted: 14 Apr 2008, 20:48
by Cremuss
same here :x
What should i do ?

Re: No Terrain Texture Under GMA950 + Ubuntu 32 bit

Posted: 19 Nov 2009, 21:56
by Amalrik
Same here, but I noticed, on Complete Annihilation, that some object have correct texture while other are displayed white. Some exemple :
uncorectly displayed : Core commander, metal extractor (both) windmill, solar central ...
correctly displayed : Arm commander, almost all light kbot and gunships ...

I rode that gma950 does not support hardware Transform and Lighting. I understand that lighting is involved for unit hightlighting but not what this "Transform" is.

Is there a way to disable feature who use these function in the ".springrc" file ?