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videotrace

Posted: 08 Jan 2008, 16:13
by imbaczek

Re: videotrace

Posted: 10 Jan 2008, 00:01
by TheBigPK
looks awesome :shock:

Re: videotrace

Posted: 10 Jan 2008, 04:05
by kiki
OMG this is ultimate content pirating. Just dl and analyze a promo vid for some game and you have the content.

Re: videotrace

Posted: 19 Jan 2008, 07:01
by ryan101
looks cool :-)

Re: videotrace

Posted: 19 Jan 2008, 09:24
by SpikedHelmet
Holy damn shit. Just.. holy damn shit.

Re: videotrace

Posted: 19 Jan 2008, 13:32
by [Krogoth86]
Really nice though the video doesn't show what probably is going to be most of the work and i.e. setting up how the camera pans, tilts and rolls during the video...

EDIT:
If that's done on a pixel color basis that would be cool although probably won't work in many situations...

Re: videotrace

Posted: 23 Jan 2008, 09:06
by REVENGE
Good shit.

Re: videotrace

Posted: 23 Jan 2008, 15:18
by BaNa
:shock:

Re: videotrace

Posted: 23 Jan 2008, 22:20
by Snipawolf
Cool, though it seems a bit harder to add fine details.

Re: videotrace

Posted: 11 Feb 2008, 20:48
by LathanStanley
/me jerks off...

omg.

just, omg. :shock:

Re: videotrace

Posted: 11 Feb 2008, 23:38
by Snipawolf
kiki wrote:OMG this is ultimate content pirating. Just dl and analyze a promo vid for some game and you have the content.
Not possible, you would need to faithfully recreate the unit, and you still have the texture to worry about.

As an example, it would be the same as me looking at a video then just modeling what I see.

Re: videotrace

Posted: 12 Feb 2008, 21:29
by SwiftSpear
The texture is generated based on frames of the image as you map around the object.

Re: videotrace

Posted: 12 Feb 2008, 22:52
by Snipawolf
Alright, that still leaves you needing to see all of the texture and have some nice modeling skillz with the program :P

Re: videotrace

Posted: 13 Feb 2008, 14:46
by Forboding Angel
I came