Innovative Wii Remote Hacks + Coding Skills + Spring LUA?
Posted: 08 Jan 2008, 08:44
This man named Johnny Chung Lee has demonstrated some amazing Wiimote hacks that have appeared on YouTube. They focus on using the Wiimote's infrared camera in conjunction with LED diodes to track surfaces and enable interaction with software.
Some highlights include:
"Head Tracking for Desktop VR Displays" - He simulates VR via depth and orientation tracking
"Low-Cost Multi-touch Whiteboard" - He gives projected images and regular displays multi-touch input
"Tracking fingers" - He uses IR reflection from your fingertips as multi-point input
All of this can be done for about the cost of WiiMote + $10 worth of LED stuff. He's written the software that you need to deploy on your PC.
My question is, could we create some new LUA widgetry to work with, specifically, his multi-touch pen input hack and make new intuitive ways to control our interaction with Spring? I mean, we already have the capability to draw lines, add points, and use line gestures for movement. If Spring could track two point input, wouldn't it be possible to turn other commands such as attack, guard, change zoom level, etc into gestures? And more importantly, would doing so make Spring mods more fun/intuitive to control and play?
A spur of the moment idea I just had; not sure if this is even possible, or, more importantly, if it's a useful improvement over mouse and keyboard. Your thoughts?
Some highlights include:
"Head Tracking for Desktop VR Displays" - He simulates VR via depth and orientation tracking
"Low-Cost Multi-touch Whiteboard" - He gives projected images and regular displays multi-touch input
"Tracking fingers" - He uses IR reflection from your fingertips as multi-point input
All of this can be done for about the cost of WiiMote + $10 worth of LED stuff. He's written the software that you need to deploy on your PC.
My question is, could we create some new LUA widgetry to work with, specifically, his multi-touch pen input hack and make new intuitive ways to control our interaction with Spring? I mean, we already have the capability to draw lines, add points, and use line gestures for movement. If Spring could track two point input, wouldn't it be possible to turn other commands such as attack, guard, change zoom level, etc into gestures? And more importantly, would doing so make Spring mods more fun/intuitive to control and play?
A spur of the moment idea I just had; not sure if this is even possible, or, more importantly, if it's a useful improvement over mouse and keyboard. Your thoughts?