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energy link & ranges & time & spawn
Posted: 07 Jan 2008, 09:09
by emmanuel
i was surprised by the possibility of .lua in "fibrev5" mod
were energy is transmited by special building and have directional antena for feed the needs !
but all the mod is special and seems notpossible for me to reuse only the energy transmiter for a normal rts...
is anyone can teach me about an existing tuto or some files??
i think that be better =when we have thousand of unit ,
to see the external global coverage of weapons
colored by the amount of damage
and not thousand red circles
in wiki it write that exist a .lua for time complet the curent order(like the supracommander)and they require ntai ...why ? .lua/AI !?!
and springSVN...what is this SVN ?
it will be better to compil all .lua for times building destination reclaim and add in installer
i see the problem with the anim of building like a drop by air:where the hit box is on land and the 3d model come from sky but is unvulnerable and the green box to land can be detroyed...its boring !
but lua can spawn units like a mission !?
sure!
is possible to give order in game for "call" a transport will droper the unit wished ?
or the unit will fall from sky ?
is possible too? :buying the units in a warnup and dont build in game?
i like the "mechwarrior4"tm reentry ,and the "warhammer40k:dawnofwar"tm too (but without builder only a command pod for all)
is the lua allow an vehicule ejecting pilot when destroy and the pilot is a unit
is the lua permit to have neutral unit can be captured by anyone?
is the lua allow to neutralise an unit?
is the lua allow to have neutral monsters?
is the lua allow to have wind/sun change by location(tornado)
is the lua allow rain of feature(meteore) or tree grown/raise (fertile)??
Re: energy link & ranges & time
Posted: 07 Jan 2008, 09:37
by ILMTitan
Subversion (SVN) is source control management software. It allows multiple people to work on the same code at the same time, and keeps track of changes and who made them. SpringSVN refers to the version of Spring that contains all of the latest, and possibly bugged, code. However, since a release was so recent, there is essentially no difference between the SVN version and .76b1. Whatever indicated need for SpringSVN was probably written before .76b1 was released.
Re: energy link & ranges & time & spawn
Posted: 07 Jan 2008, 10:48
by emmanuel
is svn and nonsvn are fully compatible for a player?
is svn have an utility if im not developer(for modding?)?
some modders sayed that mod is tested under svn (or for ntai lua feature its writed too...)
any diference for anything?
Re: energy link & ranges & time & spawn
Posted: 07 Jan 2008, 11:07
by lurker
svn is where all new code goes. Any features that are added are put into svn. After a while, the current svn is released as a normal version.
svn and non-svn are not compatible, because svn has newer features. The only reason to test under svn is so you know it will work on the next version of spring.
emmanuel wrote:is possible too? :buying the units in a warnup and dont build in game?
This is possible and has already been done in the deployment mutator for CA.
emmanuel wrote:i like the "mechwarrior4"tm reentry ,and the "warhammer40k:dawnofwar"tm too (but without builder only a command pod for all)
is the lua allow an vehicule ejecting pilot when destroy and the pilot is a unit
is the lua permit to have neutral unit can be captured by anyone?
is the lua allow to neutralise an unit?
is the lua allow to have neutral monsters?
yes, yes, yes, and yes
emmanuel wrote:is the lua allow rain of feature(meteore) or tree grown/raise (fertile)??
yes
Re: energy link & ranges & time & spawn
Posted: 07 Jan 2008, 18:59
by emmanuel
ohoh !
all is possible?
so the regenerate tree is a need and allow medieval games...how do this?
the energy link bring a bit of realism for the energy gestion :how do this?
all others are tools but it seems ranges and times can improve gameplay by 100
fog of war without color is a standard for all games and the "L"key is not friendly for newbe
and colored radar loose the nice map realism...
the eject an unit when die is impressiv because allow new gameplay (if itsnot a "hacked" .3do/.cob with lot of secret models ?)
is the lua allow that a weapon release subweapons???
if a lua allow to automat an unit an release sub unit :what diference between a missile and a automated kamikaz plane ?(wheight on system ?)
is a lua allow mobile factory without "hack" and dramatic use of system?
when reaching to goal that open mind on new huges goals ...
like go in top of mountain allow a new see on immensity ...proportionnal at the alt
for the ambient/fun :
is possible to allocate sound with event like:
for exemple game time "your health need pause 15min each 3hour"(with a game pause automatic):its not fun but improv the respect of the user(against hiself whish[like epilepsie!!!]=
!more fun! importing the quake3(free) voice like =>monsterkill(10kill in a shoot?) ,ultrakill(100kill in a shoot?),humiliation(for commander die?),NUKER!(new voice for 10 nuke use!),VULCAN rampage(100kill with this type of units),veteran unit !etc...
is possible to have big logo 3d or movie at start and end ingame or for special event like single player tutorial with way point3d and historical movie for an realistic mod like 1944 or WD
or some
ads and commercial events in game(
insert coin !!!)exemple =ingame unit(ADS) to destroy or capture for be redirected on net navigator or external aplication(usefull for the console games release without keyboard ...)
exemple =game competition with skypicture sponsored publicity(uck in the sky !!)
exemple =related in the tv ads in usa for a beer =a robotwar(remote control war machine in arena for duels)=>minifridge VS defecator(see on utube) were the killerbot is paralysed a time by the"delicious vision of this magnificent bottle of beer"
is the lua allow to have in pilotview the self3d visible???(to see the hull and gun when drive a tank)
and to have info about sighed target like unitname,owner,health,isweapon,cost,iscommander,etc...
how to install and enable this=http://spring.clan-sy.com/wiki/AI:ETA_AI (is a lua or ai ?what diferences?)seem very good to display time to acomplish all orders before to starting it
Re: energy link & ranges & time & spawn
Posted: 16 Jan 2008, 06:02
by TheBigPK
uck in the sky !!
sorry, pointless post. maybe this will help: (from wiki)
Q: What Lua cannot do (yet)?
A: You cannot ...
* changing projectiles, nor detect their positions.
* writting to the metal/texture map.
* control the LOS.
* playback mp3/ogg's (soon possible).
* create a random map generator.
* (detect Minimap clicks?)
And no, there is no unsynced->synced communication possible except with CMDs.
Soo pretty much it seems as if nearly anything you can think up is more or less possible. But I dunno for sure. I do like the ideas you're coming up with though, ideas are always awesome.
Re: energy link & ranges & time & spawn
Posted: 16 Jan 2008, 07:36
by emmanuel
(from wiki)
Q: What Lua cannot do (yet)?
A: You cannot ...
* changing projectiles, nor detect their positions.
* writting to the metal/texture map.
* control the LOS.
* playback mp3/ogg's (soon possible).
* create a random map generator.
* (detect Minimap clicks?)
And no, there is no unsynced->synced communication possible except with CMDs.
Soo pretty much it seems as if nearly anything you can think up is more or less possible. But I dunno for sure. I do like the ideas you're coming up with though, ideas are always awesome.[/quote]
so if its not impossible then its possible !
but how ??
Re: energy link & ranges & time & spawn
Posted: 16 Jan 2008, 08:23
by ZellSF
TheBigPK wrote:uck in the sky !!
sorry, pointless post. maybe this will help: (from wiki)
Q: What Lua cannot do (yet)?
A: You cannot ...
* changing projectiles, nor detect their positions.
* writting to the metal/texture map.
* control the LOS.
* playback mp3/ogg's (soon possible).
* create a random map generator.
* (detect Minimap clicks?)
And no, there is no unsynced->synced communication possible except with CMDs.
Soo pretty much it seems as if nearly anything you can think up is more or less possible. But I dunno for sure. I do like the ideas you're coming up with though, ideas are always awesome.
Why are you quoting the horribly out of date Wiki
LuaUI can playback oggs (read changelog), and detect minimap clicks (see customformations).
Re: energy link & ranges & time & spawn
Posted: 16 Jan 2008, 08:31
by emmanuel
ZellSF wrote:Q: What Lua cannot do (yet)?
A: You cannot ...
* changing projectiles, nor detect their positions.
* writting to the metal/texture map.
* control the LOS.
* create a random map generator
LuaUI can playback oggs (read changelog), and detect minimap clicks (see customformations).
that allow :Re: energy link & ranges & time & spawn!
but how do?
Re: energy link & ranges & time & spawn
Posted: 16 Jan 2008, 08:38
by Pressure Line
learn simple stuff first.
"you must learn to walk before you can run."
Re: energy link & ranges & time & spawn
Posted: 16 Jan 2008, 09:10
by emmanuel
Pressure Line wrote:learn simple stuff first.
"you must learn to walk before you can run."
"you cant learn .cob learn .lua and build unit in the same time ..."
i think to build an good unit firstly
Re: energy link & ranges & time & spawn
Posted: 16 Jan 2008, 09:48
by Argh
Concentrating on building good units is a good idea. Building really nice content is one of the harder things to do.
Re: energy link & ranges & time & spawn
Posted: 16 Jan 2008, 12:21
by emmanuel
Argh wrote:Concentrating on building good units is a good idea. Building really nice content is one of the harder things to do.
i can accept to play with spring 67b but i want goods units:
and that for this i spend a lot of time (3years)
good3d, good anims,good weapon,good fbi,good explod,good corpses, what it does matter for me ,

Re: energy link & ranges & time & spawn
Posted: 17 Jan 2008, 09:18
by SpikedHelmet
I'm very frightened by the thought of emmanuel writing complex lua coding.
Re: energy link & ranges & time & spawn
Posted: 17 Jan 2008, 14:02
by emmanuel
SpikedHelmet wrote:I'm very frightened by the thought of emmanuel writing complex lua coding.
lot of people seems very interessed by "emmanuel" but i search people interessed by "Re: energy link & ranges & time & spawn
Re: energy link & ranges & time & spawn
Posted: 18 Jan 2008, 04:14
by Pressure Line
discussion is the intended nature of a forum. this thread is not exactly wildly off topic.
tbh emmanuel, no-one knows what the hell you are talking about 90% of the time. how could anyone be interested in writing a script for something so incoherently presented?