Guard area Widget
Posted: 06 Jan 2008, 09:27
Would anyone be interested in creating a "guard area" widget. The idea being that:
1) A unit using this would follow a whole group not just one unit or a string of units and hope they don't all die. Great for telling radar trucks or con bots to follow a group of tanks and not overshoot them. They track the nearest unit and follow it, then if it dies they auto select the next nearest of the units that were originally located in the selection area group.
2) Repair or help the first unit damaged in the group, if several are damaged at once, it helps the nearest first and so on. Army medics.
3) a side use would be to allow con units to work several factories. And auto switch to the nearest factory still building once the one they were at shuts down. Not that I really am suggested I care about this but that would be a logical consequence. But not the best use of the idea.
1) A unit using this would follow a whole group not just one unit or a string of units and hope they don't all die. Great for telling radar trucks or con bots to follow a group of tanks and not overshoot them. They track the nearest unit and follow it, then if it dies they auto select the next nearest of the units that were originally located in the selection area group.
2) Repair or help the first unit damaged in the group, if several are damaged at once, it helps the nearest first and so on. Army medics.
3) a side use would be to allow con units to work several factories. And auto switch to the nearest factory still building once the one they were at shuts down. Not that I really am suggested I care about this but that would be a logical consequence. But not the best use of the idea.