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depth of field shader

Posted: 04 Jan 2008, 20:58
by jK
A nice depth of field shader.

Perhaps usefull to make videos?

Image

Image

Re: depth of field shader

Posted: 04 Jan 2008, 21:37
by Sheekel
Looks nice, though a bit overdone

Re: depth of field shader

Posted: 06 Jan 2008, 14:27
by BaNa
O_o sweeet...

Re: depth of field shader

Posted: 11 Jan 2008, 16:38
by Noruas
Awsome widget, but it pwns my E 8400 GS 256 MB graphic card in seconds. It goes from any frame rate immediatly down to 5. Could this be a 8000 series problem? OR just this really drains alot of power? Because its really cool, and the picture does not do its justice.

Re: depth of field shader

Posted: 11 Jan 2008, 20:06
by AF
If there's anything the 8xxx class cards should be good at, it'd be running shaders =s

3D analygraph?

Posted: 11 Jan 2008, 23:33
by Isaactoo
Would it be possible to make a widget which makes Spring 3D using cyan and red?
It would be an awesome widget...

Re: 3D analygraph?

Posted: 11 Jan 2008, 23:55
by SinbadEV
Isaactoo wrote:Would it be possible to make a widget which makes Spring 3D using cyan and red?
It would be an awesome widget...
Acctually, ensure that the colors are specifiable by the user, some monitors and glasses will present/need different colors

Posted: 12 Jan 2008, 01:32
by Isaactoo
Yeah, and it'd also be nice to be able to customize the degree to which it separates the cyan/red from the object (more/less depth) and the opacity of the cyan/red (or whatever color).

Re: depth of field shader

Posted: 12 Jan 2008, 06:02
by jK
Noruas wrote:Awsome widget, but it pwns my E 8400 GS 256 MB graphic card in seconds. It goes from any frame rate immediatly down to 5. Could this be a 8000 series problem? OR just this really drains alot of power? Because its really cool, and the picture does not do its justice.
AF wrote:If there's anything the 8xxx class cards should be good at, it'd be running shaders =s
It does on my 7600GT only a <10 fps drop. So I think it is a problem with the screen-copies. Perhaps a driver update helps?

Re: depth of field shader

Posted: 14 Jan 2008, 16:54
by BurilloTA
how should i use this? i can see it in widget list, it is enabled, but i can't see any blur! Maybe my gcard is to blame? i got ATi Mobility Radeon X1700.

Re: depth of field shader

Posted: 15 Jan 2008, 12:15
by Pressure Line
if you have an ATi card, and something doesnt work/screws up with Spring, chances are its the card. and its a laptop one at that...

Re: depth of field shader

Posted: 15 Jan 2008, 15:28
by BurilloTA
every time i use ATI - i have only problems... i even can't install beryl on my laptop 'cos my gcard is not supported!

Re: depth of field shader

Posted: 15 Jan 2008, 22:25
by Noruas
I just done latest 8000 series driver updates, it only improved my fps with the widget off by 5-10 frames, but yeah, it pwns hard, harder then dynamic water which 8 series cards get pwned doing.

Heres one picture using the depth of field shader, black outlines, shadows, and reflections on.

http://www.unknown-files.net/pictures/r ... 730ff4.jpg

Re: depth of field shader

Posted: 01 Mar 2010, 14:42
by Tribulex
Epic 2 year bump. Requesting this lua.

Re: depth of field shader

Posted: 07 Mar 2010, 17:13
by jK

Re: depth of field shader

Posted: 08 Mar 2010, 02:24
by Tribulex
thx 1000000x

Re: depth of field shader

Posted: 11 Mar 2010, 19:09
by Satirik
i tried to improve it a bit :

Image
ImageImageImageImage

edit: shader changed a bit
edit2: options added (can be changed in the iceui settings : ctrl f11)

Re: depth of field shader

Posted: 11 Mar 2010, 19:33
by Gota
Made throne look like its a tiny model of the map.
looks hilarious.

Re: depth of field shader

Posted: 11 Mar 2010, 20:48
by Falcrum
Tilt shift! :D Great for screenshots :D

Re: depth of field shader

Posted: 11 Mar 2010, 21:54
by manolo_
tbh it doesnt look soo bad :)