Map metadata
Posted: 03 Jan 2008, 09:21
It's about time we define a standard for map metadata. The number of maps in a typical install is climbing greatly, and we need some way for the interface to sort it.
Some mods don't work well with all maps - kernel panic is a great example. The lobby should be able to hide maps lacking a kernel panic tag when the user is creating a kernel panic game.
Sometimes I want a 2v2 game, or a 3v3 game. How can I sort my map list for ones designed for this? Some maps work better with unusual startboxes - but there's currently no standard for lobbies to learn this from the map.
As the amount of new, non-TA mods increases, and as the engine becomes more capable of a wider variety of games, this problem is only going to get worse. It's bad enough as it is sorting through a pulldown list of about 90 maps trying to remember the good one by memory.
Some mods don't work well with all maps - kernel panic is a great example. The lobby should be able to hide maps lacking a kernel panic tag when the user is creating a kernel panic game.
Sometimes I want a 2v2 game, or a 3v3 game. How can I sort my map list for ones designed for this? Some maps work better with unusual startboxes - but there's currently no standard for lobbies to learn this from the map.
As the amount of new, non-TA mods increases, and as the engine becomes more capable of a wider variety of games, this problem is only going to get worse. It's bad enough as it is sorting through a pulldown list of about 90 maps trying to remember the good one by memory.