Yet Another Crash Infolog

Yet Another Crash Infolog

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Nettogrof
Posts: 9
Joined: 25 Dec 2007, 12:36

Yet Another Crash Infolog

Post by Nettogrof »

Had spring crash twice with a following kind infolog:
---------------------
Connecting to server
Connected to 76.64.8.122:8452 using number 5
Using script Commanders
Map: TeamFortressV3.smf
Mod: "Balanced Annihilation V5.91" from BA591.sd7
TransportHover: 0
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading units and weapons
Initializing map features
Parsing unit icons
Creating unit textures
Unknown feature type
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/20
Calculating estimate path costs "8" 1/20
Calculating estimate path costs "8" 2/20
Calculating estimate path costs "8" 3/20
Calculating estimate path costs "8" 4/20
Calculating estimate path costs "8" 5/20
Calculating estimate path costs "8" 6/20
Calculating estimate path costs "8" 7/20
Calculating estimate path costs "8" 8/20
Calculating estimate path costs "8" 9/20
Calculating estimate path costs "8" 10/20
Calculating estimate path costs "8" 11/20
Calculating estimate path costs "8" 12/20
Calculating estimate path costs "8" 13/20
Calculating estimate path costs "8" 14/20
Calculating estimate path costs "8" 15/20
Calculating estimate path costs "8" 16/20
Calculating estimate path costs "8" 17/20
Calculating estimate path costs "8" 18/20
Calculating estimate path costs "8" 19/20
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/20
Calculating estimate path costs "32" 1/20
Calculating estimate path costs "32" 2/20
Calculating estimate path costs "32" 3/20
Calculating estimate path costs "32" 4/20
Calculating estimate path costs "32" 5/20
Calculating estimate path costs "32" 6/20
Calculating estimate path costs "32" 7/20
Calculating estimate path costs "32" 8/20
Calculating estimate path costs "32" 9/20
Calculating estimate path costs "32" 10/20
Calculating estimate path costs "32" 11/20
Calculating estimate path costs "32" 12/20
Calculating estimate path costs "32" 13/20
Calculating estimate path costs "32" 14/20
Calculating estimate path costs "32" 15/20
Calculating estimate path costs "32" 16/20
Calculating estimate path costs "32" 17/20
Calculating estimate path costs "32" 18/20
Calculating estimate path costs "32" 19/20
Creating sky
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Spring 0.75b2
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
ahoj
LuaUI v0.2
Player [TS]Overkill[COD] joined as 0
Player AlcariTheMad[TS] joined as 3
Player [CSG]Maverick joined as 4
Upgrade pairs registered
---------------------------------------------------------------------------------
**LUPS - Lua Particle System**
There were issues reported with Windows Vista and/or ATI cards (most are fixed now). If you got such a system or old hardware (<geforce7), please test LUPS in a single player game. If you are unsure deactivate the >LupsManager< widget (press F11).
---------------------------------------------------------------------------------
Player Nettogrof joined as 5
Player [PWN]Lukao joined as 2
Nettogrof added point: Start 5
<[CSG]Maverick> nanoman...
<Nettogrof> slow comp
[PWN]Lukao added point: Start 2
Player [TOS]nanoman joined as 1
<[TOS]nanoman> Allies: wow
<[TOS]nanoman> Allies: what happend?
[TOS]nanoman added point: Start 1
[TOS]nanoman added point: Start 1
[TOS]nanoman added point: Start 1
[TOS]nanoman added point: Start 1
[TOS]nanoman added point: Start 1
Buildings set to face West
Buildings set to face North
<[PWN]Lukao> Allies: 30 tidal :PP
<[TOS]nanoman> Allies: lol
[TOS]nanoman added point:
Commander: Build pos blocked
Commander: Build pos blocked
[TOS]nanoman added point:
[TOS]nanoman added point:
[TOS]nanoman added point:
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x006e4118
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x77fe0000 Secur32
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00e90000 glew32
0x003e0000 ILU
0x016f0000 LgWndHk
0x02000000 ctagent
0x01900000 LgMsgHk
0x76080000 MSVCP60
0x69500000 nvoglnt
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x59a60000 DBGHELP
Stacktrace:
(0) D:\Games\Spring\spring.exe [0x006E4118]
(1) D:\Games\Spring\spring.exe [0x0071BD8A]
(2) D:\Games\Spring\spring.exe [0x005BB7F1]
(3) D:\Games\Spring\spring.exe [0x005DB50C]
(4) D:\Games\Spring\spring.exe [0x005DE5EE]
(5) D:\Games\Spring\spring.exe [0x00819AA9]
(6) D:\Games\Spring\spring.exe [0x00821C68]
(7) D:\Games\Spring\spring.exe [0x00822038]
(8) D:\Games\Spring\spring.exe [0x00822269]
(9) D:\Games\Spring\spring.exe [0x0090F147]
(10) D:\Games\Spring\spring.exe [0x00401292]
(11) D:\Games\Spring\spring.exe [0x004012DD]
(12) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
------------------------
Specifically that (RegisterWaitForInputIdle+0x49) happened twice today to me... :(

XP Pro SP 2
AMD Athlon 3000+ (Barton)
1,5G of ram
7600GS with 512M (ForceWare 196.21)
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Yet Another Crash Infolog

Post by Peet »

Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Yet Another Crash Infolog

Post by Tobi »

weapon iterator

it loops through every weapon of the unit and crashes while calling Update() on one of them. Probably weapons vector got overwritten with garbage or sth...
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