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Molten Toasted Robots

Posted: 30 Dec 2007, 22:44
by PicassoCT
Well got to bring this up- i once requested this as a feature, for Maps, but it would be even cooler as standardeffect for Units that are dieing.

To quote myself of old:
>>they should look like Robots, who had been hit by a Laserbeam just seconds ago, and "died" freezing in a dramatic, struggling, pose.
There Molten InnerParts should have been liquid and flood out of them, when it returned into solid state. The "Once-Molten-Slug" should be still glowing red- orange. And it would be cool if the Robos inner skeletton would be visible, just like human rips..

Additional the Features should have a rest of Red Glow in there "Eyes"

Here is a primitve Photoshoppainting.

Image
<< End of Quote


Well, it is asked way to much, but i think to lay a selfilument Gradient over wreckage changing from direct after hit yelloworange to greyblack.. and the standard wreckage texture.. would give a cool effect.. it is a subtile signal that all those brilliant laser effects are not for show - they bring in the Heat ;)

Re: Molten Toasted Robots

Posted: 31 Dec 2007, 05:37
by smoth
lua :P

Re: Molten Toasted Robots

Posted: 01 Jan 2008, 12:55
by PicassoCT
LUA + Smoth = Epic Win Effects :mrgreen:

Sorry to have ressurected this Topic, but this is one of my Favourites...

You would really see the destructive force behind the Lasers..
you could tell by a look on the corpses how long the Battle is over..
Melting Robots for the workx

Re: Molten Toasted Robots

Posted: 02 Jan 2008, 05:02
by rattle
Use the plasma shader and apply it to the ground texture where the weapon hit, relative to the AOE of the weapon and with an alpha mask to smooth the borders.

Wondering what's gonna happen to the shadows, though. They already negate water tinting.

Re: Molten Toasted Robots

Posted: 05 Jan 2008, 12:49
by PicassoCT
rattle wrote:Use the plasma shader and apply it to the ground texture where the weapon hit, relative to the AOE of the weapon and with an alpha mask to smooth the borders.

Wondering what's gonna happen to the shadows, though. They already negate water tinting.
This would only affect the Ground, Rattle ? Or the wreckage too?

Re: Molten Toasted Robots

Posted: 06 Jan 2008, 23:27
by Zoy64
cant you just change the corpses to look like the bot was fried?

Re: Molten Toasted Robots

Posted: 08 Jan 2008, 00:45
by rattle
I have no idea, this was more a plea to someone who actually knows what he's doing.