Flames brewing...
Posted: 28 Dec 2007, 18:18
It is becoming appearent to me that a huge flamefest is brewing just under the surface here. It seems to happen periodically as content developers eventually get fed up and release some steam. Personally I think that all that does is further crack an already fragmented community, so the purpose of this post is to get it all out into the open so that mebbie the pressure cooker can let off some steam without being potentially dangerious.
As many of you know I am the *ahem, cough* author of Fun:TA, which is finished and exceeded all my original goals etc etc etc and I am very happy with it. That said, I wanted to create my own game which is why I started working with Evolution RTS, which many of you may have seen before. The plans for evolution are vast as well, and win or lose, I still will have had a lot of fun in making it.
I said all that to make the point that I have a particularly interesting viewpoint on the TA vs everything else argument. Recently a prominent member of this community and a good friend of mine got very upset at the fact that "I was defending TA based mods". THe simple truth is that I was defending their right to exist. It's obvious that atari could really care less at this point about the copyrighted content and it could even be argued that TA is becoming abandonware (which as most of us know presents it's own issues). I think that TA based mods have a right to exist, however, I do object to them being packaged with the installer along with he so called "Base Content". As far as the way the installer is being handled now, I think is pretty much perfect. It doesn't shove away TA based mods, but it doesn't make them first and foremost either. It does give original content mods a chance to be noticed and played, if only a little bit. Also there is the fact that I can tell anyone to dl the spring installer and dl my game as well as any others they would like to try. Needless to say, I am very excited about how this new release will affect everything.
Concerning the rift between TA vs Whatever Else:
The only way things will ever get better is if both sides come to the table with lenient intentions. What I mean by that is the fact that TA modders need to realize the amount of time and effort put into original content modules, and original content makers need to realize that to them, the continual balancing act of TA based mods is also a lot of work. Case in point - FUNTA was possibly the msot frustrating thing I have ever attempted to do in my entire life. It took nearly a week of grunt work to get it to where anything was even close to useable, and for someone who didn't know a whole lot about what they were doign it was very tough for me... THat's what I mean when I say that original content makers need to understand that to the individual TA modders, it is a lot of work for them, because most of the time, they don't know how to do much else than what they already do.
Likewise, TA modders have to realize the sheer amount of effort required to make one's own game. I SLAVED away on Evolution for 6 months and didn't do anything else worth noting in that period. That said, once the initial hump is crossed over, it gets considerably easier.
TA modders need to come to understand WHY original content developers seem to despise their work. The simple truth is that maintaining a game != making a game. Making a game is much harder, however, TA modders have to does with small problems at every point, which can end up being very frustrating. Regardless of all that, I think the thing that tends to gall original content makers the most, is when TA modders and/or fans try to act superior, which from the other side of the fence is in many ways ludicrus.
The rift seems to ever be getting larger. The danger is that if content developers truly leave, the spring will die. Another danger is the truth is the fact that TA based mods not only stereotype spring, but they also strangle growth. Anyone who chooses BA over supcom (as a new user to both) for reasons that are not performance related, is daft. The good thing is, some people DO choose BA or something else on the spring engine over supcom, which is very encouraging. Obviously people are not flocking to spring as they do supcom, but at least we are doing some things right.
Now. Here is the meat. Does anyone truly have any suggestions as to how this community can be united for the good of all things spring, or is spring doomed to have segmentations for the rest of it's existence?
As many of you know I am the *ahem, cough* author of Fun:TA, which is finished and exceeded all my original goals etc etc etc and I am very happy with it. That said, I wanted to create my own game which is why I started working with Evolution RTS, which many of you may have seen before. The plans for evolution are vast as well, and win or lose, I still will have had a lot of fun in making it.
I said all that to make the point that I have a particularly interesting viewpoint on the TA vs everything else argument. Recently a prominent member of this community and a good friend of mine got very upset at the fact that "I was defending TA based mods". THe simple truth is that I was defending their right to exist. It's obvious that atari could really care less at this point about the copyrighted content and it could even be argued that TA is becoming abandonware (which as most of us know presents it's own issues). I think that TA based mods have a right to exist, however, I do object to them being packaged with the installer along with he so called "Base Content". As far as the way the installer is being handled now, I think is pretty much perfect. It doesn't shove away TA based mods, but it doesn't make them first and foremost either. It does give original content mods a chance to be noticed and played, if only a little bit. Also there is the fact that I can tell anyone to dl the spring installer and dl my game as well as any others they would like to try. Needless to say, I am very excited about how this new release will affect everything.
Concerning the rift between TA vs Whatever Else:
The only way things will ever get better is if both sides come to the table with lenient intentions. What I mean by that is the fact that TA modders need to realize the amount of time and effort put into original content modules, and original content makers need to realize that to them, the continual balancing act of TA based mods is also a lot of work. Case in point - FUNTA was possibly the msot frustrating thing I have ever attempted to do in my entire life. It took nearly a week of grunt work to get it to where anything was even close to useable, and for someone who didn't know a whole lot about what they were doign it was very tough for me... THat's what I mean when I say that original content makers need to understand that to the individual TA modders, it is a lot of work for them, because most of the time, they don't know how to do much else than what they already do.
Likewise, TA modders have to realize the sheer amount of effort required to make one's own game. I SLAVED away on Evolution for 6 months and didn't do anything else worth noting in that period. That said, once the initial hump is crossed over, it gets considerably easier.
TA modders need to come to understand WHY original content developers seem to despise their work. The simple truth is that maintaining a game != making a game. Making a game is much harder, however, TA modders have to does with small problems at every point, which can end up being very frustrating. Regardless of all that, I think the thing that tends to gall original content makers the most, is when TA modders and/or fans try to act superior, which from the other side of the fence is in many ways ludicrus.
The rift seems to ever be getting larger. The danger is that if content developers truly leave, the spring will die. Another danger is the truth is the fact that TA based mods not only stereotype spring, but they also strangle growth. Anyone who chooses BA over supcom (as a new user to both) for reasons that are not performance related, is daft. The good thing is, some people DO choose BA or something else on the spring engine over supcom, which is very encouraging. Obviously people are not flocking to spring as they do supcom, but at least we are doing some things right.
Now. Here is the meat. Does anyone truly have any suggestions as to how this community can be united for the good of all things spring, or is spring doomed to have segmentations for the rest of it's existence?