my planned mod...
Posted: 26 Dec 2007, 11:16
ok i plan on making this mod so don't steel it, i don't want zwysg making it :@ [spring racer]
i wish to do it myself..
the mod will not be ta based :O zomg non ta based mods exist? rofl mao hax
any way its meant to have an extremly strategic feel...
i want people to stray away from the whole spamination bull shit!
build an eco of gtfo mkay?
ok so the rabling is over....
2 fractions
(1) unnammed fraction 1
(2) unammed fraction 2
(1)
this fraction will be based on legged movement 4-6 legs per unit...
the legged movement will be very different from generic ,legged movement.
each leg is really made of two legs. an inner set and an outer. the outerset moves forward while the oner set ballances the unit.
after the outer legs hit the ground the inner legs move to cath up.
this si designed to be original and have a visual reason for units to be walking slowly..
the units will be strong and powerful but willl require a good eco added to that is the lack of heavy defence.
i saw on some documentary the metal storm or something like that. a company that has produced the fastest firing weapon...
its done with the electrical bullshit and has 2 bullets in the barrel at once.
well this teams defence will be based on that... the biggest beast of defence would be 32 barrels sticking out of the ground that all fire at once.. they would shoot plasma t a high traajectory to 'rain' on units at a distance....
there will be smaller versions avaible as well as a mobile version...
this team due to its strength will fire slow moving plasma weapons or tachyons as a standard.
(2)
these units will use hover craft for transport...
don't get me wrong not taditional hover craft... but things like a peewee but without legs that hovers....
this team will be based on mobility, id especially love if i could use aircraft movement for some of these [like gunships but limited to a certain distance above the ground for movement]
this team will have a wide range of fire power but lack in artillary...
the whole game....
i wish to have some extra features avaible to both teams...
for example
sheilds,
not the plasma sheilds, litterally a huge chunk of metal....
these would be used to defend the base of a turret so only the top is visible and would be rather strong...
trip lazers,
id also love to be able to create a turret that once built would be domant, but after you comanded it would fire a nonstop laser beam accross a certain area, the range of this unit would be rather small and would not damage friendlies, this is designed to be more like a valve then a gate...
the unit would chew unimaginable amounts of energy and would be rather useless unless it was guarded by one of those huge chunks of metal..
the comanders.....
the fpr comanders id like to have massive units [krog like] but not a bot, they would follow the traits of there race...
these units would have [if possible] 10-12 weapons overe their body.. mostly small things equivelent to a peewee that are aimed at the ground around its base for defence...
2 medium weapons [tachyon like] and one artil weapon....
if it were possible id like to make all weapons aim individually.
the coms would also spawn with 4 building units inside
i was thinking of making the com more like a transport unit but with cons in it from the start [lua?]
and the last bit...
because of the requirement of strategy to win id like to implament a timming lua widget script thingo..
for example. i select say 10 infantry units... i tell them to attack side a of enemies base. i select another 30 to attack side b of enemies base but i want 30 seconds inbetween the original movement.
id like this because on a number of ooccasions ingame i have been distracted from making a attack [like that] by construction work.....
i feel that that eature would greatly add to the strategy ingame.
i know it will be hard, and i will not be starting any digital work for 2 weeks [im on hollidays]
i plan to do things in this order
1.plan sketche [over holdiays]
2. model texture [after holidays]
3. do the scripting work
4. do the lua work
5. bug fix and map and shit.
i have a reasonably good mental image of about %40 of the units... and i know what the characteristics i want from the rest are just not trhere shape.
can you people please tell me...
1. whether the idea has been done
2. whter you think it would work
3. wheter you would play it
4. wheter you would do something different
5. if so what?
6. point me in the direction of some spring related lua tuts [are there any?[yes i know google/wiki but im asking incase someone here has written one that didn't get a good reputation]]
7. do i use the '.' to much?
8. would you like to contribute?
9. sound packs, links to some nice creative commons or something simmilar would be appreciated...
10. or should i try and make one just for spring?
edit: shit that was a long post O.O, and i just relised sounds......
i wish to do it myself..
the mod will not be ta based :O zomg non ta based mods exist? rofl mao hax
any way its meant to have an extremly strategic feel...
i want people to stray away from the whole spamination bull shit!
build an eco of gtfo mkay?
ok so the rabling is over....
2 fractions
(1) unnammed fraction 1
(2) unammed fraction 2
(1)
this fraction will be based on legged movement 4-6 legs per unit...
the legged movement will be very different from generic ,legged movement.
each leg is really made of two legs. an inner set and an outer. the outerset moves forward while the oner set ballances the unit.
after the outer legs hit the ground the inner legs move to cath up.
this si designed to be original and have a visual reason for units to be walking slowly..
the units will be strong and powerful but willl require a good eco added to that is the lack of heavy defence.
i saw on some documentary the metal storm or something like that. a company that has produced the fastest firing weapon...
its done with the electrical bullshit and has 2 bullets in the barrel at once.
well this teams defence will be based on that... the biggest beast of defence would be 32 barrels sticking out of the ground that all fire at once.. they would shoot plasma t a high traajectory to 'rain' on units at a distance....
there will be smaller versions avaible as well as a mobile version...
this team due to its strength will fire slow moving plasma weapons or tachyons as a standard.
(2)
these units will use hover craft for transport...
don't get me wrong not taditional hover craft... but things like a peewee but without legs that hovers....
this team will be based on mobility, id especially love if i could use aircraft movement for some of these [like gunships but limited to a certain distance above the ground for movement]
this team will have a wide range of fire power but lack in artillary...
the whole game....
i wish to have some extra features avaible to both teams...
for example
sheilds,
not the plasma sheilds, litterally a huge chunk of metal....
these would be used to defend the base of a turret so only the top is visible and would be rather strong...
trip lazers,
id also love to be able to create a turret that once built would be domant, but after you comanded it would fire a nonstop laser beam accross a certain area, the range of this unit would be rather small and would not damage friendlies, this is designed to be more like a valve then a gate...
the unit would chew unimaginable amounts of energy and would be rather useless unless it was guarded by one of those huge chunks of metal..
the comanders.....
the fpr comanders id like to have massive units [krog like] but not a bot, they would follow the traits of there race...
these units would have [if possible] 10-12 weapons overe their body.. mostly small things equivelent to a peewee that are aimed at the ground around its base for defence...
2 medium weapons [tachyon like] and one artil weapon....
if it were possible id like to make all weapons aim individually.
the coms would also spawn with 4 building units inside
i was thinking of making the com more like a transport unit but with cons in it from the start [lua?]
and the last bit...
because of the requirement of strategy to win id like to implament a timming lua widget script thingo..
for example. i select say 10 infantry units... i tell them to attack side a of enemies base. i select another 30 to attack side b of enemies base but i want 30 seconds inbetween the original movement.
id like this because on a number of ooccasions ingame i have been distracted from making a attack [like that] by construction work.....
i feel that that eature would greatly add to the strategy ingame.
i know it will be hard, and i will not be starting any digital work for 2 weeks [im on hollidays]
i plan to do things in this order
1.plan sketche [over holdiays]
2. model texture [after holidays]
3. do the scripting work
4. do the lua work
5. bug fix and map and shit.
i have a reasonably good mental image of about %40 of the units... and i know what the characteristics i want from the rest are just not trhere shape.
can you people please tell me...
1. whether the idea has been done
2. whter you think it would work
3. wheter you would play it
4. wheter you would do something different
5. if so what?
6. point me in the direction of some spring related lua tuts [are there any?[yes i know google/wiki but im asking incase someone here has written one that didn't get a good reputation]]
7. do i use the '.' to much?
8. would you like to contribute?
9. sound packs, links to some nice creative commons or something simmilar would be appreciated...
10. or should i try and make one just for spring?
edit: shit that was a long post O.O, and i just relised sounds......