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texture and anti-cheat

Posted: 31 May 2005, 02:04
by emmanuel
really i don t like many texture in total
i ask if change my texture file is illegal for the futur anti-cheat prog or not ?

Posted: 31 May 2005, 05:09
by Tangaroa
I will be bitching and whining at anyone who tries to suggest that feature for the anti cheat program.

I can see no substantial benifit that anyone could possibly gain from altering the textures of the units.

Posted: 31 May 2005, 06:01
by emmanuel
in the fps games the "cheaters" replace camo by fluo flashy colors
if a reco unit (ex: jammer) move in your los in camo it s more dificult to see
but i think it s not very important

Posted: 31 May 2005, 06:28
by [K.B.] Napalm Cobra
Lemme just put some speed stripes on that krogoth and we'll see what you say then. :twisted:

Posted: 04 Aug 2005, 20:16
by emmanuel
i past a new step in my personal work on .3do
is without cheating that i scale the size of a unit in 3do without aply in footprint ?

Posted: 21 Aug 2005, 00:51
by jcnossen
most things you modify will cause sync errors, so really can't be used online... makes it pretty impossible to cheat except for cheats that would get rid of LOS and such (ie those that don't directly influence gamestate but just give the player more info)

Posted: 21 Aug 2005, 01:54
by Gnomre
Yeah, you can't alter 3do files in Spring. That's why EvOTA and OTA are not compatible with each other. And it does make a huge difference, since the size and shape of a model effects how the unit aims and where it can fire from and all that...

Posted: 21 Aug 2005, 03:37
by emmanuel
sure i see it when i changed axes weapons
but for textures or object only it seem we can cheat by scale the ennemy commander visibility(not footprint sure)

a great question : is the chat "+showranges " work in spring and is a 3d draw

Posted: 21 Aug 2005, 03:55
by jcnossen
a great question : is the chat "+showranges " work in spring and is a 3d draw
You could try it before asking here...
And using a question mark after questions is kinda useful too...

Posted: 21 Aug 2005, 04:05
by Gnomre
Spring automatically shows weapon ranges when you press "A" (or the Attack button) to issue an attack order. I don't know if there's a way to display other ranges such as builddistance though. LOS and Radar can be seen by pressing "L".

Posted: 21 Aug 2005, 08:53
by PauloMorfeo
Gnome wrote:Spring automatically shows weapon ranges when you press "A" (or the Attack button) to issue an attack order. ...
Also, when you are about to place a firing building (like a cannon), it shows it's range.
Also, if you hold the cursor on top of a unit and press shift, it shows it's range.

Posted: 21 Aug 2005, 10:42
by emmanuel
for the oldta players remind when put a ground attack the damage area is drawing too
is the same in spring?
sorry: i should try spring but i need help because i stay at frame=0 unit =0 step