Smoke code rewrite, please!
Posted: 24 Dec 2007, 04:36
Basically, I want the Smoke code to be able to make use of multiple, modder-defined texture sets. Instead of the current code, which always uses the same series of bitmaps, it should make use of whatever bitmaps were assigned to it, just like the custom cursors do.
If it could do that, and use ColorMap, it'd replace a lot of of the more complex FX processing in Spring with smaller numbers of objects that looked complicated due to the bitmap animations. This could greatly aid Spring's performance and make it look more realistic. Moreover, while it would be really nice to have stuff with SimpleParticleSystem complexity around, it's not really necessary.
I will try and pry some time free over the next week or so to look into this. If anybody else is already messing with this, let me know... this should be almost-trivial coding, frankly...
If it could do that, and use ColorMap, it'd replace a lot of of the more complex FX processing in Spring with smaller numbers of objects that looked complicated due to the bitmap animations. This could greatly aid Spring's performance and make it look more realistic. Moreover, while it would be really nice to have stuff with SimpleParticleSystem complexity around, it's not really necessary.
I will try and pry some time free over the next week or so to look into this. If anybody else is already messing with this, let me know... this should be almost-trivial coding, frankly...