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TA mods are becoming toyish?
Posted: 23 Dec 2007, 12:57
by DZHIBRISH
You agree? If so do you think its a good or a bad thing?
My opinion is that TA based mods should retain a more realistic look
unlike some effects i have seen in complete annihilation for example.
discuss.
Re: TA mods are becoming toyish?
Posted: 23 Dec 2007, 13:07
by AF
Its hard to look realistic when we have so few good modellers at work and lots of models that are still in the 1997 era.
Re: TA mods are becoming toyish?
Posted: 23 Dec 2007, 13:09
by zwzsg
I think it's a good thing. However, if you find them too flashy, too toyish, then ask Argh his effects, they are nice and fairly realistic:

Re: TA mods are becoming toyish?
Posted: 23 Dec 2007, 14:49
by manored
As long as there be consistence (not real and toyish mixed) its fine by me :)
Re: TA mods are becoming toyish?
Posted: 23 Dec 2007, 15:06
by KDR_11k
IMO Argh's effects look cartoony.
Re: TA mods are becoming toyish?
Posted: 23 Dec 2007, 15:50
by Orakio
I imagine some part of it is simply due to the fact that spring doesn't support the quality of textures and effects that games like supreme commands do.
Re: TA mods are becoming toyish?
Posted: 23 Dec 2007, 15:54
by AF
Supreme commander is far from realistic, they've made concious efforts to move towards a particular style.
Re: TA mods are becoming toyish?
Posted: 23 Dec 2007, 18:08
by KDR_11k
Quality of effects in SUPCOM? Don't make me laugh. Company of Heroes, yeah, probably hard to impossible but Supcom? Supcom is mostly white flashes, even the nuke looks like crap (big white flash with a dark sphere rising from it).
Re: TA mods are becoming toyish?
Posted: 23 Dec 2007, 18:18
by Foxomaniac
since when anyone should listen to YAN?
Srsly.
Re: TA mods are becoming toyish?
Posted: 23 Dec 2007, 20:14
by Neddie
We have the power, either way, I figure you're allowed to pursue your own artistic desires.
Re: TA mods are becoming toyish?
Posted: 23 Dec 2007, 20:27
by Boirunner
By the power of Grayskull...
neddiedrow wrote:We have the power

Re: TA mods are becoming toyish?
Posted: 23 Dec 2007, 20:58
by manored
neddiedrow wrote:We have the power, either way, I figure you're allowed to pursue your own artistic desires.
Unleash you are planning to put a santa claus hat on BAs commy... what the mod devs did

I find it anyoing ever time I play... :)
Re: TA mods are becoming toyish?
Posted: 23 Dec 2007, 21:05
by BaNa
manored wrote:neddiedrow wrote:We have the power, either way, I figure you're allowed to pursue your own artistic desires.
Unleash you are planning to put a santa claus hat on BAs commy... what the mod devs did

I find it anyoing ever time I play... :)
a: don't even go near christmas comet then :)
b: turn off LUPS (f11) that makes the hats go bye-bye!
Re: TA mods are becoming toyish?
Posted: 24 Dec 2007, 02:21
by Scratch
they do look too toyish, fix them.
ps. on a serious note
the overall game look in 1997 was way more realistic, probably because sprites were used so much. People think so highly of the 3d polygons we have nowadays but sprites really did look good in their own way.
I think spring has too clean of a look compared to then.
Re: TA mods are becoming toyish?
Posted: 24 Dec 2007, 07:09
by SwiftSpear
Sprites tended to be animated in much more compelling and effective ways. When 3D is WELL animated it's a great platform, but frankly, animation quality > item shape realism. Things like waving capes and what not were much more convincing and easy done with sprites than polygonal modeling can handle.
Re: TA mods are becoming toyish?
Posted: 24 Dec 2007, 07:10
by Neddie
SwiftSpear wrote:Sprites tended to be animated in much more compelling and effective ways. When 3D is WELL animated it's a great platform, but frankly, animation quality > item shape realism. Things like waving capes and what not were much more convincing and easy done with sprites than polygonal modeling can handle.
Indeed. This man speaks my language.
Re: TA mods are becoming toyish?
Posted: 24 Dec 2007, 07:12
by Snipawolf
Besides animations being better, they also had the advantage that you never saw the horrible models or holes and used very nice effects.
Re: TA mods are becoming toyish?
Posted: 24 Dec 2007, 08:00
by Saktoth
I like the toyish look of CA. Machios loadscreens are hilarious and his little cartoons are great, and the TA units were always CUUUUUUUUUUUTE. I mean look at the hammer. He waddles. CUUUUTE.
You could almost draw anime eyes on most of the OTA units. OTA was not realistic, it was iconic and cartoonish, with exaggerated features and cute little 'weee' noizes.
Machios cartoons take that to another degree, and honestly, i think its the perfect kind of tongue-in-cheek style that you rarely see in 'serious' commercial games.
Re: TA mods are becoming toyish?
Posted: 24 Dec 2007, 08:41
by Warlord Zsinj
KDR, while generally I agree with you, I thought I'd correct you in that in SupCom, only one side has the white flash with the rising sphere for their nuke. Each faction has a different nuke explosion, and the UEF one is a fairly standard mushroom cloud, IIRC.
Re: TA mods are becoming toyish?
Posted: 24 Dec 2007, 10:13
by KDR_11k
Warlord Zsinj wrote:KDR, while generally I agree with you, I thought I'd correct you in that in SupCom, only one side has the white flash with the rising sphere for their nuke. Each faction has a different nuke explosion, and the UEF one is a fairly standard mushroom cloud, IIRC.
Yeah, I don't think I've used non-UEF nukes since the Beta, the game just slows down way too much by the time T2 is reached so I can't be arsed to wait for a nuke silo to finish building.