Hex test map
Posted: 22 Dec 2007, 15:33
I'm lazy, and trying to "compete", so to speak, with l3dt maps while creating them in PS/Gimp is a lot of work. So I took the KP approach of simplicity on this map. The original concept was a bit different, but in the end I decided I wouldn't be able to pull it off well without putting in a whole lot more time.
Err, right, the reason I'm throwing it here is because I want feedback on three things before I do any official release;
1* Metal layout - Self evident
2* Heightmap -
I want to know if I should keep the ditches between the hexes or not. On one hand it does give a neat shading effect automatically, but on the other hand it does look a bit odd when vehicles driver over them.
3* Feature -
I kept one feature from the original concept as a contrast to the otherwise cartoony/wargamer like texturemap, but I don't know if I should keep it or not. A simple yes/no is sufficient, but you are obviously free to say why or why not as well.
Link : hex

Texture map with heightmap and metal layout (slightly modified in the downloadable map) overlayed
Err, right, the reason I'm throwing it here is because I want feedback on three things before I do any official release;
1* Metal layout - Self evident
2* Heightmap -
I want to know if I should keep the ditches between the hexes or not. On one hand it does give a neat shading effect automatically, but on the other hand it does look a bit odd when vehicles driver over them.
3* Feature -
I kept one feature from the original concept as a contrast to the otherwise cartoony/wargamer like texturemap, but I don't know if I should keep it or not. A simple yes/no is sufficient, but you are obviously free to say why or why not as well.
Link : hex

Texture map with heightmap and metal layout (slightly modified in the downloadable map) overlayed