Concept (Not asking for someone to make it)
Posted: 21 Dec 2007, 05:44
Now, first off, I'm not asking for anyone to make this, I just want to know if it's do-able....
Who's played Defcon? Or seen the movie wargames.
How hard would it be to make a mod that worked sorta similar to that? You control an area around your command centre, where you can build silos, which either shoot anti nukes or launch nukes, depending on their state. You build radars, a set distance around your command centre. Perhaps you can build sub command bases, which can build structures around them, but can't expand any further, allowing you to present a battle line. You don't generate resources, so you have a finate stockpile.
Airbases would come with 5 fighters and 5 bombers, and not be able to replace them, but can refuel/repair/rearm them.
You can build naval yards, which can build Carriers, Battleships and Subs. Subs are stealthy, can launch nukes from their stockpile of 3 (irriplacable nukes) and are great vs battleships. Battleships kill carriers really easy, and have their own radar and AA weapons. Carriers kill subs easiliy, have sonar, can rearm and refuel and repair aircraft.
Now, what this would need is for your silos to be able to start out with a stockpile of 10 nukes.
You'd need LUA to make units spawn with their building....
I think that'd be it, right?
Other than that, I think spring's already able to support this sort of gameplay, correct? (I'm ignoring the Defcon system anyway, BTW)
Just idle curiousity, mostly, as to what our engine can do.
Who's played Defcon? Or seen the movie wargames.
How hard would it be to make a mod that worked sorta similar to that? You control an area around your command centre, where you can build silos, which either shoot anti nukes or launch nukes, depending on their state. You build radars, a set distance around your command centre. Perhaps you can build sub command bases, which can build structures around them, but can't expand any further, allowing you to present a battle line. You don't generate resources, so you have a finate stockpile.
Airbases would come with 5 fighters and 5 bombers, and not be able to replace them, but can refuel/repair/rearm them.
You can build naval yards, which can build Carriers, Battleships and Subs. Subs are stealthy, can launch nukes from their stockpile of 3 (irriplacable nukes) and are great vs battleships. Battleships kill carriers really easy, and have their own radar and AA weapons. Carriers kill subs easiliy, have sonar, can rearm and refuel and repair aircraft.
Now, what this would need is for your silos to be able to start out with a stockpile of 10 nukes.
You'd need LUA to make units spawn with their building....
I think that'd be it, right?
Other than that, I think spring's already able to support this sort of gameplay, correct? (I'm ignoring the Defcon system anyway, BTW)
Just idle curiousity, mostly, as to what our engine can do.