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Advanced controls

Posted: 20 Dec 2007, 04:02
by kiki
Can someone explain the "ADVANCED WAIT CONTROLS OMGZ"? Also, what does ctrl + move do? (I cant play spring atm) TYVMIACAPSLOCK

Posted: 20 Dec 2007, 13:55
by TradeMark
CTRL+move makes all units move at same speed (slowest unit speed)

Posted: 20 Dec 2007, 14:43
by picard
is there a list of all cotrols somewhere
I am thinking both satirks lobby and
ingame controls
For instance is there a command to send con's or other similar units to ONLY harvest metal wreckage

Posted: 20 Dec 2007, 15:18
by kiki
Wow, if only I had known CTRL move sooner. Custom formations just got tons more useful. :) I would appreciate a place to find other similar advanced controls or some listed here. Thanks alot!

Posted: 20 Dec 2007, 16:06
by drolito
lbctech wrote:Wow, if only I had known CTRL move sooner. Custom formations just got tons more useful. :) I would appreciate a place to find other similar advanced controls or some listed here. Thanks alot!
http://spring.clan-sy.com/phpbb/viewtopic.php?t=13065
This topic will help u a little i think ...

Posted: 20 Dec 2007, 17:02
by SinbadEV
OH Look! What's this? Is it an exhaustive description of all the commands in spring? Oh my, it looks to be almost up to date and would be about a 10 minute job for someone who knows what they are doing to bring up to current information? How Interesting!!!

http://spring.clan-sy.com/wiki/Using_Or ... ve_.28M.29

Posted: 20 Dec 2007, 18:31
by kiki
Well, some lulzor gave me the impression that there were secret undocumented ones that only he could have the genius to discover. Thats all. Thanks for your 10 minute job. You must be someone who knows what they are doing to bring up to current information. Its pretty interesting!

Posted: 20 Dec 2007, 19:12
by SinbadEV
lbctech wrote:Well, some lulzor gave me the impression that there were secret undocumented ones that only he could have the genius to discover. Thats all. Thanks for your 10 minute job. You must be someone who knows what they are doing to bring up to current information. Its pretty interesting!
Sorry, I think you may have misinterpreted the direction of my sarcasm, I was trying to attack the people who actually know these controls and "undocumented features" but have not taken the time to update the wiki page that I linked to.

Most controls are well documented in that wiki page I linked to but I know there might be one or two new features missing, and the people who know about them are the (lightheartedly of course) people I am "calling out" as it where.

The answer to your original question IS answered by that document however and that is why I linked to it.

Wait and Repeat are the commands I think they are talking about with the OMGZORS stuff...

Posted: 20 Dec 2007, 20:30
by kiki
SinbadEV wrote:
lbctech wrote:Well, some lulzor gave me the impression that there were secret undocumented ones that only he could have the genius to discover. Thats all. Thanks for your 10 minute job. You must be someone who knows what they are doing to bring up to current information. Its pretty interesting!
Sorry, I think you may have misinterpreted the direction of my sarcasm, I was trying to attack the people who actually know these controls and "undocumented features" but have not taken the time to update the wiki page that I linked to.

Most controls are well documented in that wiki page I linked to but I know there might be one or two new features missing, and the people who know about them are the (lightheartedly of course) people I am "calling out" as it where.

The answer to your original question IS answered by that document however and that is why I linked to it.

Wait and Repeat are the commands I think they are talking about with the OMGZORS stuff...

More info about "undocumented" commands plxs?

Sorry for misinterpreting your sarcasm, I hope you did not misinterpret mine.

Posted: 20 Dec 2007, 21:25
by DZHIBRISH
this whole issue is part of the whole lousy experiance a noob has to go through...(just to remind us all why we are not getting more players).

Posted: 20 Dec 2007, 21:41
by j5mello
there were four wait commands added to the engine that used specific parameters to determine when the wait was released.

off the top of my head one used number of units at the waiting point... there are three others that were added... and iirc they were documented in the changelog... not sure what version they were added though..

also afaik they weren't bound to any keys so you'll have to manually do that if you want to use them.

EDIT: found em...

- Added "timewait [seconds] ["queued"]" action
- Added "deathwait ["queued"]" action
- Added "squadwait [count] ["queued"]" action
- Added "gatherwait" action
- Added "gathermode [0|1]" action

unfortunately thats all the documentation there is on them... in the changelog... though i seem to recall a thread in which specifics were mentioned.

Posted: 20 Dec 2007, 23:25
by kiki
Ty, timewait looks easy. However, I really have no idea what the others do.

Posted: 21 Dec 2007, 00:33
by hrmph
SinbadEV wrote:OH Look! What's this? Is it an exhaustive description of all the commands in spring? Oh my, it looks to be almost up to date and would be about a 10 minute job for someone who knows what they are doing to bring up to current information? How Interesting!!!

http://spring.clan-sy.com/wiki/Using_Or ... ve_.28M.29
Don't lie, those were recovered from a bunker in Berlin, Germany circa 1945!

Re: Advanced controls

Posted: 24 Dec 2007, 01:26
by Scratch
so who's gonna figure out what they do, lazy ppl.

Re: Advanced controls

Posted: 24 Dec 2007, 10:14
by KDR_11k
Dunno, bind them and try it?

Re: Advanced controls

Posted: 24 Dec 2007, 14:42
by kiki
I might if I am not too lazy

Re: Advanced controls

Posted: 25 Dec 2007, 07:43
by Scratch
I don't know how

Re: Advanced controls

Posted: 25 Dec 2007, 15:43
by smoth
does ctrl+move slow the unit or make them wait for the others?

Re: Advanced controls

Posted: 25 Dec 2007, 19:10
by KDR_11k
Slows them.

Re: Advanced controls

Posted: 26 Dec 2007, 19:48
by kiki
slows them all to same speed. Does it do anything for position, eg pathing through a choke point?