Prerequisites gadget is borked...
Posted: 17 Dec 2007, 05:55
Look there is some kind of problem with it. It can intercept move orders, forcefire orders etc etc etc. It is very very bad.
It's kind of random too
Relevant Code
AF could you please fix this? Or someone? Maybe something you did conflicts with the new spring version.
It's kind of random too
Relevant Code
Code: Select all
-- a = "b" is the same as "Naughty player you cant build a till youve built b!"
-- Evolution RTS
local prerequisiteDefs = {
tmissilesiloemp={"tresearch"},
emissilesiloemp={"eresearch"},
tspecialfactory={"tresearch"},
especialfactory={"eresearch"},
efusion={"eresearch"},
emexmoho={"eresearch"},
eheavylaserplatform={"eresearch"},
eantiairtower2={"eresearch"},
eannihilator={"eresearch"},
eexecutioner={"eresearch"},
tfusion={"tresearch"},
tmexmoho={"tresearch"},
theavylaserplatform={"tresearch"},
tantiairtower2={"tresearch"},
tannihilator={"tresearch"},
tdecimator={"tresearch"},
}
return prerequisiteDefs