A new mod: Packwar
Posted: 16 Dec 2007, 15:21
I'm thinking of making a new mod. It will probably be made for the Spring engine, though, as TA doesn't offer some features I need.
My mod will only have very few mobile units. My idea was to have only defences, of which some are packable (you could fold them up, and then move them around. This would be done by morphing). Assault would be done either by artillery bombardment, or scooting in some cheap defences, which could kill the artillery then. I was thinking of making 2 factions, which are both marginally different. The mod would be situated in the future.
I still have some major issues which need to be solved:
- Resource generation: how would this be done?
- Builders: I'm not sure whether to make the mobile or not, or both:
I had this in mind ATM:
- Builders: Can only build basic resource generators and flimsy defences
- Factories: These could build mobile defences, some which could be packed and move around themselves, others would need a transport to move.
sturdy, but would need some kind of transport to be moved around.
- Nanotowers: These would build improved resource generators and the best defences. An interesting idea would be to let them only be built on
geothermal spots.
- A decent name: Packwar sounds too much like Pacman, but it's the best
name I could think of.
My biggest issue with this solution is that Thor and Kuroneko wouldn't be so happy, because this is more or less a copy of their building system (NOTA's builders and nanotower system, KuroTA's transportable defences)
- Artillery fights: how would artillery be countered, except with more
artillery?
- Radar: would this make artillery overpowered? Could this be omitted,
and spotter units be used instead?
- Flying platforms: This would be interesting. They could fly around when
unpacked, but when unpacked, they couldn't move, but shoot from the
skies. AA needs to be included then as well.
- Sea and underwater structures: Any ideas?
There are probably more issues which will be uncovered when testing the mod, but I'll try to solve them.
What do you think of this idea? Is it actually feasible, or are there major flaws in it which make it impossible.
Rubenes
My mod will only have very few mobile units. My idea was to have only defences, of which some are packable (you could fold them up, and then move them around. This would be done by morphing). Assault would be done either by artillery bombardment, or scooting in some cheap defences, which could kill the artillery then. I was thinking of making 2 factions, which are both marginally different. The mod would be situated in the future.
I still have some major issues which need to be solved:
- Resource generation: how would this be done?
- Builders: I'm not sure whether to make the mobile or not, or both:
I had this in mind ATM:
- Builders: Can only build basic resource generators and flimsy defences
- Factories: These could build mobile defences, some which could be packed and move around themselves, others would need a transport to move.
sturdy, but would need some kind of transport to be moved around.
- Nanotowers: These would build improved resource generators and the best defences. An interesting idea would be to let them only be built on
geothermal spots.
- A decent name: Packwar sounds too much like Pacman, but it's the best
name I could think of.
My biggest issue with this solution is that Thor and Kuroneko wouldn't be so happy, because this is more or less a copy of their building system (NOTA's builders and nanotower system, KuroTA's transportable defences)
- Artillery fights: how would artillery be countered, except with more
artillery?
- Radar: would this make artillery overpowered? Could this be omitted,
and spotter units be used instead?
- Flying platforms: This would be interesting. They could fly around when
unpacked, but when unpacked, they couldn't move, but shoot from the
skies. AA needs to be included then as well.
- Sea and underwater structures: Any ideas?
There are probably more issues which will be uncovered when testing the mod, but I'll try to solve them.
What do you think of this idea? Is it actually feasible, or are there major flaws in it which make it impossible.
Rubenes