Page 1 of 1
Did you know?
Posted: 12 Dec 2007, 23:44
by Complicated
That I run spring commonly at 20 fps?
Spring is probably the most hungry program on my computer.
NU CARDZ PLS.
I'm using a Gforce 7300 512MB with a dual intel pentium D processor at 2.8Ghz
(running on very near low settings)
Is that accurate for these hardware to operate that such low levels with very low FPS?
and yes I will be getting a new computer soon, hopefully it will be better.
Posted: 13 Dec 2007, 00:05
by Mars
Nvidia Geforce 6800GT
AMD Athlon XP 3000+
1,25GB RAM
Reflective water, simplest of shadows, no AA. Most bars on low in general. I Usually start a game with 25FPS and then go down to half that in big games with a lot of players.
Posted: 13 Dec 2007, 01:53
by malric
I guess it depends what you mean by commonly :).
On ColdPlace (small map). I had above 50 fps most of time (I think) and I have core 2 at 1.8 and GeForce Go 7600.
Are you using lua ? There were some discussions about lua slowing things down. (I have just a few widgets)
Posted: 13 Dec 2007, 01:58
by HeavyLancer
AMD Athlon XP 1800+
Geforce MX420 64mb Graphics Card
786 Mb of DDR333 RAM
Everything on lowest settings possible, 1024x768 res.
I get 17 FPS by the middle of a 4v4/5v5 DSD game, and up to 35 FPS on a Darkside 1v1 spectating. Amazing for such an old computer.
Posted: 13 Dec 2007, 06:20
by DZHIBRISH
Yes all get relativly low fps with spring.
I have written this in other places but ill write it here as well.
Spring needs optimization,espesially when peopel are moving to duel core computers and getting newer nvidia and ati card(geforce 8 series has issues with spring already).
Posted: 13 Dec 2007, 07:40
by Pressure Line
DZHIBRISH wrote:Spring needs optimization,espesially when peopel are moving to duel core computers and getting newer nvidia and ati card(geforce 8 series has issues with spring already).
LordMatt said it best when he said "WRITE COAD PATCH!!!" dont whine, make an attempt to fix.
and the GF8xxx series cards just generally have issues, esp with vista (the os platform they were designed for, in a grand-mal seizure of irony)
*edit* and, im with HeavyLancer on this, my Athlon 1.6Ghz, 768MB RAM and a GF7300GT i get 10-40 fps except at the end of gigantic games. for reference, you cant really discern a difference between 30 and 40fps (unless you have unbelievable visual acuity) and spring's engine runs at 32FPS anyway, so anything over that is just a bonus.
Posted: 13 Dec 2007, 07:55
by lurker
There really is a problem with spring's usage of openGL, and it's not just writing a patch when no one knows what is wrong. And while the game engine may run at 30/32 fps, anything using smooth animations, projectiles, explosions, moving the camera, and by far most important, mouse movement, all benefit from more fps. And you're dead wrong about your visual acuity comment. That only applies to something like a movie or television that has built-in motion blur, not something crisp like a rendered game. Let me find that one link on the subject.
Posted: 13 Dec 2007, 08:01
by Pressure Line
i have never noticed a difference between 30 and 40 fps in anything. mebbe i just have crap eyes ^__^
Posted: 13 Dec 2007, 15:04
by aGorm
Have you turned dule core optimisation off in your nvida options? That always fixed it for me.
aGorm
Posted: 13 Dec 2007, 15:39
by Cabbage
These frame rates seem really low to me... are you sure its not driver problems? Its unplayable for me with threaded optimisation turned on in the nvidia control panel (single figure FPS at the start of a game), but aslong as its off its fine (around 100 FPS at the start of a game, and thats at 1280x1024 + most settings full/near full).
My comp is also slightly over 2 years old, with the only upgrade being an extra gig of RAM... (X2 4400 and 7800GTX)
Hurry up nahelim or however its spelt! :p
Posted: 13 Dec 2007, 21:06
by ianmac
on a one on one I get 4 fps when i;m moving 20+ units and I have to go to the full sceen mini map when a decent battle starts.
Posted: 13 Dec 2007, 21:13
by Pxtl
I've been hearing that the default nanolathe effect is a big sink, actually - I wouldn't be surprised, given how bad things get on mods that have nanotower fields.
Posted: 13 Dec 2007, 21:16
by AF
nanoparticles are no longer synced in the svn which should speed them up.
Posted: 13 Dec 2007, 21:34
by Michilus_nimbus
I get about 15 fps in the middle of medium sized to relatively large games, and I've got a GeForce FX go5350 and a Mobile Pentium 4, so there must be something seriously wrong with your setup.
Posted: 13 Dec 2007, 21:38
by CarRepairer
DZHIBRISH wrote:Yes all get relativly low fps with spring.
I have written this in other places but ill write it here as well.
Spring needs optimization,espesially when peopel are moving to duel core computers and getting newer nvidia and ati card(geforce 8 series has issues with spring already).
You always talk about your duel core computer. If you cores are dueling and not working as a team then you should settle that issue first.
Posted: 13 Dec 2007, 22:42
by Foxomaniac
That gave me a lol.
Thank you, car repair man.
Posted: 13 Dec 2007, 22:51
by Michilus_nimbus
CarRepairer wrote:You always talk about your duel core computer. If you cores are dueling and not working as a team then you should settle that issue first.
This man speaks wisdom, let's worship him!
Posted: 14 Dec 2007, 18:20
by nemppu
Michilus_nimbus wrote:CarRepairer wrote:You always talk about your duel core computer. If you cores are dueling and not working as a team then you should settle that issue first.
This man speaks wisdom, let's worship him!
im in
Posted: 14 Dec 2007, 18:41
by Comp1337
nemppu wrote:Michilus_nimbus wrote:CarRepairer wrote:You always talk about your duel core computer. If you cores are dueling and not working as a team then you should settle that issue first.
This man speaks wisdom, let's worship him!
im in
k
Posted: 14 Dec 2007, 21:41
by CarRepairer
Comp1337 wrote:nemppu wrote:Michilus_nimbus wrote:
This man speaks wisdom, let's worship him!
im in
k
Thanks all. I also do birthdays and weddings.