Page 1 of 2

have you ever wanted to redo some of the ta models?

Posted: 11 Dec 2007, 21:17
by Treeform
have you ever wanted to redo some of the ta models?

Image

but found it a hassle to go into the game photograph a unit or import it to look at it in upspring?

there is an easier way! - and that is to download the ta reference pack free of charge! Start today!

>>> http://affuniverse.com/artdepot/Treefor ... erance.zip <<<

There you will find a nice selection references like these!

Image
Image
Image
Image
Image

Don't wait get the ta reference pack now and stat modeling redoing those outdated cavedog units!



note: No anchovies unless otherwise specified. Restaurant package, not for resale. List at least two alternate dates. First pull up, then pull down. Call toll free number before digging. Driver does not carry cash. Some of the trademarks mentioned in this product appear for identification purposes only. Objects in mirror may be closer than they appear. Record additional transactions on back of previous stub. Unix is a registered trademark of AT&T. Do not fold, spindle or mutilate. No transfers issued until the bus comes to a complete stop. Package sold by weight, not volume. Your mileage may vary. This supersedes all previous notices.

Posted: 11 Dec 2007, 21:44
by clumsy_culhane
pictures are fail :(

Posted: 11 Dec 2007, 22:01
by Treeform
they are not pictures they are more like diagrams... i cant help they look ugly...

Posted: 11 Dec 2007, 22:57
by rattle
They don't load either...

Posted: 11 Dec 2007, 22:59
by ironized
lies, i can see em...

Posted: 11 Dec 2007, 23:08
by rattle
Well I'm not getting any connection to the server they are hosted on, repos.insttech.washington.edu that is.

Posted: 12 Dec 2007, 01:10
by Treeform
repos.insttech.washington.edu is odd zip should work though...

Posted: 12 Dec 2007, 04:26
by clumsy_culhane
by" pictures are fail" i meant they didnt work/load :)

ill dl the zip when i get home.. but what exactly is it ?

Posted: 12 Dec 2007, 06:22
by Treeform
picture are just left top front and ortho of every unit so they could be easily used for modeling.

Posted: 12 Dec 2007, 07:24
by rattle
There are UH/AA/BA units in there, not just OTA.

Posted: 12 Dec 2007, 08:35
by Treeform
yes i just took all the units form ba i guess

Posted: 13 Dec 2007, 06:22
by DZHIBRISH
Yes,units lok like shit but they could look much better even if someone can just retexture them.
The textures are far worse and outdated than the models.
Same thing with the buildings in Ta based mod.We need new textures more than we need new models,much more.

Posted: 13 Dec 2007, 07:32
by Pressure Line
DZHIBRISH wrote:Yes,units lok like shit but they could look much better even if someone can just retexture them.
The textures are far worse and outdated than the models.
Same thing with the buildings in Ta based mod.We need new textures more than we need new models,much more.
redoing just the textures would be a waste of time. yes, most of the models are really that bad. and most of the kbots could do with better walkscripts.

Dont just whine about the textures. Here are 2 models, freely released, for anyone to have a crack at texturing. get cracking, otherwise its all just piss and wind.

Arm e-storage
Core e-storage

Posted: 13 Dec 2007, 09:23
by Treeform

Posted: 13 Dec 2007, 09:53
by Pressure Line
shithot man! although that comment wasn't really directed at you x:

i should probably redo the uvmap. the rounded 'caps' on the tops of the vertical supports were intended to be teamcolour in my version of the texture. but would probably look better if they were joined onto the supports.

Posted: 13 Dec 2007, 09:55
by Treeform
i redid the uv's and i put team color on the side. Its the team layer in the gimp file...
and the core thing should probably be redone from the ground up

Posted: 13 Dec 2007, 10:35
by Pressure Line
my 'vision' for the texture had the 'sides' of the sunken in areas being teamcolour.

im a firm believer of having relatively large areas of vivid teamcolour, i want to be able to tell at a glance whose that tank is. none of this washed-out pastely stuff. either that or have no teamcolour at all, and let lua take care of that.

Posted: 13 Dec 2007, 21:24
by kiki
nice


IMO, the CAN is the ugliest thing ever concieved. It defies physics insanely, its ugly, it goes against the awesome embodied by core, and its ugly. It needs help. If I ever try to redo ta content (I plan on it but due to certain circumstances ...im to lazy to elaborate anyway), it will be the first thing I try to fix, followed by missile trucks.

Posted: 13 Dec 2007, 22:30
by NOiZE
All these redo projects are nice, but we need one good project so all the units will have the same style....

Posted: 13 Dec 2007, 22:54
by AF
They dont just need redoing they need redesigning and re-conceptualizing. Its all fair and all having a prettier can or sumo or pyro, but its still a can, its still a sumo, and its still a pyro. Its not original artwork its derivative.