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Please replace the logobar at the top of the spring page...
Posted: 06 Dec 2007, 20:59
by Forboding Angel
Needs updating badly. So I spent some time working on something new.
http://forbodingangel.zjt3.com/logobar.7z
Without the crap on the right:
lowered contrast:
Lowered contrast + text:
Above with better text area imo:

Posted: 06 Dec 2007, 21:06
by ianmac
I like the old one better
Posted: 06 Dec 2007, 21:06
by Pxtl
Ditch the right-side text. Illegible, confusing, and unnecessary.
Posted: 06 Dec 2007, 21:13
by Sleksa
ianmac wrote:I like the old one better
when you say any rts game concept you'd better mean it too, wheres DoW squads and wheres wc3 auras and hero systems and inventories and creeps and single player? also saying "lolz lua can do it" is not enough
Posted: 06 Dec 2007, 21:15
by Satirik
ianmac wrote:I like the old one better
+1
Posted: 06 Dec 2007, 21:17
by Forboding Angel
The current Logobar wrote:... The current goal is to make it run content from the game Total Annihilation
We are a little beyond that, mmk?
Specific things on this site need to be updated badly, I simply went ahead and attempted to do something about it.
Posted: 06 Dec 2007, 21:20
by lurker
Sleksa wrote:ianmac wrote:I like the old one better
when you say any rts game concept you'd better mean it too, wheres DoW squads and wheres wc3 auras and hero systems and inventories and creeps and single player? also saying "lolz lua can do it" is not enough
That's a rather silly stance. To say that the engine is not 'capable of' things because they haven't been done yet?

Posted: 06 Dec 2007, 21:22
by tombom
The background image is too bright and the lines are distracting, making the actual Spring text hard to read.
It's nice to see people making an effort for this though don't get me wrong :)
Posted: 06 Dec 2007, 21:23
by ianmac
tombom wrote:The background image is too bright and the lines are distracting, making the actual Spring text hard to read.
It's nice to see people making an effort for this though don't get me wrong :)
yah what he said
Posted: 06 Dec 2007, 21:23
by smoth
contrast is too strong. Less tint and shade please.
Posted: 06 Dec 2007, 21:24
by Peet
Slightly lower saturation and contrast on the bg image and I'm all for it. "Spring is an open-source project aiming to create a versatile RTS engine" would probably be better for the text though.
Posted: 06 Dec 2007, 21:27
by nemppu
i like it, the textless. 10/10
Posted: 06 Dec 2007, 21:29
by ianmac
ianmac wrote:tombom wrote:The background image is too bright and the lines are distracting, making the actual Spring text hard to read.
It's nice to see people making an effort for this though don't get me wrong :)
yah what he said
I agree whith every one so far
Posted: 06 Dec 2007, 21:33
by lurker
ianmac wrote:ianmac wrote:tombom wrote:The background image is too bright and the lines are distracting, making the actual Spring text hard to read.
It's nice to see people making an effort for this though don't get me wrong :)
yah what he said
I agree whith every one so far
Me too.
Posted: 06 Dec 2007, 21:36
by KDR_11k
Sleksa wrote:when you say any rts game concept you'd better mean it too, wheres DoW squads and wheres wc3 auras and hero systems and inventories and creeps and single player? also saying "lolz lua can do it" is not enough
You realize all those things were done in lua in DoW, too?
Doesn't SWS have auras? I thought I've read about that. I got squads in Fibre allright, Tower defense is supplying the creeps and singleplayer. Leaves the inventory but really, why would you need an inventory for a freaking RTS? You seem to be demanding a hardcoded feature. Noone even wants an inventory, why hardcode it?
Posted: 06 Dec 2007, 21:38
by CarRepairer
,
Posted: 06 Dec 2007, 21:43
by Pxtl
#3 FTW.
Posted: 06 Dec 2007, 21:50
by Sleksa
KDR_11k wrote:Sleksa wrote:when you say any rts game concept you'd better mean it too, wheres DoW squads and wheres wc3 auras and hero systems and inventories and creeps and single player? also saying "lolz lua can do it" is not enough
You realize all those things were done in lua in DoW, too?
Doesn't SWS have auras? I thought I've read about that. I got squads in Fibre allright, Tower defense is supplying the creeps and singleplayer. Leaves the inventory but really, why would you need an inventory for a freaking RTS? You seem to be demanding a hardcoded feature. Noone even wants an inventory, why hardcode it?
i stand beaten

Posted: 06 Dec 2007, 21:58
by CarRepairer
KDR_11k wrote:
Doesn't SWS have auras? I thought I've read about that. I got squads in Fibre allright, Tower defense is supplying the creeps and singleplayer. Leaves the inventory but really, why would you need an inventory for a freaking RTS? You seem to be demanding a hardcoded feature. Noone even wants an inventory, why hardcode it?
Uh hello so your hero can carry potions and stuff. And your units need backpacks to help bear some of the load so your hero isn't carrying more than 6 items because that's just unrealistic. Jeez it's like you've never played a real time strategy before!
Posted: 06 Dec 2007, 22:09
by lurker
CarRepairer wrote:KDR_11k wrote:
Doesn't SWS have auras? I thought I've read about that. I got squads in Fibre allright, Tower defense is supplying the creeps and singleplayer. Leaves the inventory but really, why would you need an inventory for a freaking RTS? You seem to be demanding a hardcoded feature. Noone even wants an inventory, why hardcode it?
Uh hello so your hero can carry potions and stuff. And your units need backpacks to help bear some of the load so your hero isn't carrying more than 6 items because that's just unrealistic. Jeez it's like you've never played a real time strategy before!
Poorly executed 4/10