Mods to Be Made Available in the Spring Installer
Posted: 01 Dec 2007, 18:30
Tobi has put me in charge of maintaining the spring installer, and we have made a number of changes:
1) OTA content is no-longer automatically installed, but is downloaded if you select a mod that depends on OTA content.
2) Mods will not be included in the installer, but will be downloaded during the install process.
3) Mods installed by the installer will have generic names, e.g. BA_Installer_Version, which will allow them to be updated without having to recompile the installer. The version information is read from inside the file anyways, and I found no problem playing with the same mod if two people had different file names. If you want old versions of a mod get them from UF, it would be too much trouble to recompile the installer every time there is a new version of a mod.
Because mods will be selected and downloaded by the user during install, and because they will have generic names, we should be able to list any number of playable mods for users to download, and when they install they will always get the most up to date version, so long as the mod author uploads a new file when they make a release.
I would like community input on what mods to include. So far I have included:
To be included, mods should be in a nearly finished form, in my opinion, and not still be under heavy development. It is most important that the mods are in a playable condition. Please post your thoughts on what mod should be included. In particular authors please post a couple of sentences description for your mod if you want it included. Offtopic crap or flaming will not be tolerated in this thread, so don't do it. 
Edit: Requested Mods:
Everyone please keep in mind that I don't play any of these mods so you will need to provide the description of them for new users in the installer.
Edit2: Also I will retain discretion as to which mods I include in the installer, the above list is simply for reference of what has been requested thus far, and not a list of what I definitely plan to include.
1) OTA content is no-longer automatically installed, but is downloaded if you select a mod that depends on OTA content.
2) Mods will not be included in the installer, but will be downloaded during the install process.
3) Mods installed by the installer will have generic names, e.g. BA_Installer_Version, which will allow them to be updated without having to recompile the installer. The version information is read from inside the file anyways, and I found no problem playing with the same mod if two people had different file names. If you want old versions of a mod get them from UF, it would be too much trouble to recompile the installer every time there is a new version of a mod.
Because mods will be selected and downloaded by the user during install, and because they will have generic names, we should be able to list any number of playable mods for users to download, and when they install they will always get the most up to date version, so long as the mod author uploads a new file when they make a release.
I would like community input on what mods to include. So far I have included:
Code: Select all
*Balanced Annihilation (BA) - Balanced Annihilation is a mod of Total Annihilation, and is currently the most popular game. It is a 10.4MB Download.
*XTA - XTA is a mod of Total Annihilation, with a small but devoted following. It is a 9.0MB Download.

Edit: Requested Mods:
Code: Select all
*FunTA - (Needs Description)
*KernelPanic - (Needs Description)
*CA Tournament - (Needs Description)
*War Evolution - (Needs Description)
*Gundam - (Needs Description)
*Expand and Exterminate - (Needs Description)
*Spring: 1944 (S44) - 1944 is a reproduction of the Second World War which balances the demands of realism, historical accuracy and gameplay to produce a fast-paced, aggressive game of strategy. The download is about X.X MB
*Final Frontier - (Needs Description)
*Star Wars Spring - (Needs Description)
*Legions - (Needs Description)
*NanoBlobs - (Needs Description)
Edit2: Also I will retain discretion as to which mods I include in the installer, the above list is simply for reference of what has been requested thus far, and not a list of what I definitely plan to include.