Improvment for area commands
Posted: 30 Nov 2007, 00:32
If this has already been suggested, then, well, I guess I'm too lazy to look for it.
Rather than just dragging out a repair or reclaim order circle, how about being able to draw custom shapes? Hold down a modifier key while dragging a command to surround whatever shape of an area you want. Why? Not everything fits in a circle, and then if it does there's something in that circle you want it to ignore.
Mainly for me, it's when you tell a mobile builder to keep everything in a spot repaired, but to fit in all the stuff you want, the turrets on the upper level are included. It will wander all the way around the back of your base to get up there, even while the turrets you really wanted protected are being obliterated.
Or you want to save a particularly large hunk of scrap until you had enough storage for it, but to avoid reclaiming it takes 4 circles or more when you want the small wrecks around it cleared.
There's probably a few more uses for this, but I'm feeling uncreative right now.
Never seen this sort of thing implemented in a commercial game. One more 'advanced'/'new'/'revolutionary' thing on the features list.
Rather than just dragging out a repair or reclaim order circle, how about being able to draw custom shapes? Hold down a modifier key while dragging a command to surround whatever shape of an area you want. Why? Not everything fits in a circle, and then if it does there's something in that circle you want it to ignore.
Mainly for me, it's when you tell a mobile builder to keep everything in a spot repaired, but to fit in all the stuff you want, the turrets on the upper level are included. It will wander all the way around the back of your base to get up there, even while the turrets you really wanted protected are being obliterated.
Or you want to save a particularly large hunk of scrap until you had enough storage for it, but to avoid reclaiming it takes 4 circles or more when you want the small wrecks around it cleared.
There's probably a few more uses for this, but I'm feeling uncreative right now.
Never seen this sort of thing implemented in a commercial game. One more 'advanced'/'new'/'revolutionary' thing on the features list.