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CA Campaign (Announcement Thread) [Closed]
Posted: 27 Nov 2007, 11:22
by Complicated
I'll be creating a 10-25 (per side) Campaign for CA's latest Beta.
However I will need a few things for it;
A specific launcher for the campaign which will unlock a new map after every game (not win) for one side. Like in OTA's Campaign.
An Installer which will contain The Mod, and all maps nessessary for the game.
A Map developer capable of making several maps. (Mostly Uneven maps)
Possibly someone to make a voice over for each of the missions.
Help with ingame Lua capable of creating Pop-up Messages for the start and during the game.
Future; Possibly new maps and campaigns.
If BA happens to greatly improve, they might get a short campaign.
Posted: 27 Nov 2007, 11:36
by quantum
This is good news

I can help you with the message pop-ups.
Posted: 27 Nov 2007, 11:39
by Complicated
Is it possible to enable different messages each game?
Posted: 27 Nov 2007, 12:07
by quantum
Yeah, it's pretty easy. We already made the necessary tools while working on the (unfinished) CA tutorial.
Posted: 27 Nov 2007, 12:15
by Complicated
Heh, you know the messages won't be required until the writing (not coding) of each campaign mission is complete.
This will also require the map so we can write the campaign, without the map it would be dimwitted to write the campaign, as we need it's size, type of terrain etc.
I can help you with some maps
Posted: 27 Nov 2007, 18:59
by cronos
Posted: 27 Nov 2007, 19:03
by Complicated
I like, but can you make different type maps? Including, metal, grass, sand, tundra, desert, tropical, etc?
Posted: 27 Nov 2007, 19:06
by cronos
Yes these kinds of map types are possible but not bigger then 25x24 or they go over35 mb
Posted: 27 Nov 2007, 19:07
by Complicated
Smaller maps would be preferred in most cases anyways.
I'll get back to you about the kinds of maps.
They will include, Hilly, water, flat, islands, small island, fortified bases(like your second), air maps, water damage maps, and so on.
Posted: 27 Nov 2007, 19:29
by ianmac
I just finished doing some voice acting for SW spring and I had a blast. Do you need a intro guy or something like that?
Posted: 27 Nov 2007, 20:08
by Complicated
Would be great ianmac. Firstly your services won't be required until we've began writing the missions.
Posted: 27 Nov 2007, 20:16
by Saktoth
What exactly is your objective though, with the campaign? A 'teach noobs how to play' game (which seems to have some crossover with the tutorial) or something that will be more challenging to more advanced players?
It would be very hard to create the latter.
Posted: 27 Nov 2007, 20:21
by Complicated
Bit of fun
can attract new players
put something fully into spring
give a bit of a challenge
shows CA in full detail
teaches you the mod
Posted: 27 Nov 2007, 21:26
by Licho
I can help with installer/startup code part. If you need it, let me know..
Posted: 27 Nov 2007, 22:32
by Complicated
Thanks licho.
Posted: 29 Nov 2007, 08:06
by ianmac
Should I send you some samples of what I can do any ways?
Posted: 29 Nov 2007, 09:10
by Complicated
If you want, give me a passworded .zip via UF temporary files.
Posted: 29 Nov 2007, 17:14
by the-middleman
sry but I dont get it...is this going to be a SP campaign?
Posted: 29 Nov 2007, 17:26
by Machiosabre
the-middleman wrote:sry but I dont get it...is this going to be a SP campaign?
yes

Posted: 01 Dec 2007, 17:48
by Complicated
I'm going to begin writing, 3 level each side demo campaign.
This will not include anypart of the real whole campaign and will be minor skirmishes. Mainly consisting of tier one units.
Current UF maps will be used and put into a pack for download without the campaign launcher.
The demo will be released a few days after the Beta of CA is released.