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Hail to the king! TA3D v.0.4.1. final release available

Posted: 26 Nov 2007, 13:50
by Babax
Hi all!
TA3D v.0.4.1. final release available!
Download here:
Windows version
http://ta3d.darkstars.co.uk/releases/ta3d-v-0-4-1.exe

Source
http://ta3d.darkstars.co.uk/releases/ta3d-v-0-4-1.7z

Youtube video from this version available here http://www.youtube.com/watch?v=Qy9Alw8gI_M

Final release have all nessesary documentation and help files included.

TA3D homepage here http://ta3d.darkstars.co.uk

Got questions? RTFM :)

changes from 0.4.0 to 0.4.1
-----------------------------------------

_new intro screen!
_buttons on GUI have been improved, replaced with TA like buttons
_both rigth and left control keys are read as control now
_both right and left shift keys are read as shift now
_new button in game setup menu : change map, it still works when you click on minimap
_camera zooming behaviour is better and can be configured in the config menu ;)
_unit rendering is done with display lists (so it's faster)
_CAMERA class cleaned
_build buttons are no more transparent since GUI isn't
_waves are now an option
_trees are not an option any more
_in default.lua, when a player dies its units are killed
_menus load less CPU than before
_improved pathfinding (still not perfect but faster)
_random number generator is now platform independent
_the A.I. (wow!!!! It's there !!!)
_write cleaner logs - removed useless logs from TA3D_Audio module
_you can now set the player name
_TA3D's script module rewritten using lua
_implemented standing fire orders
_pathfinder module cleaned
_D-Gun works properly
_build/orders menu sounds implemented
_water color is now taken from the map water texture for water quality >= 3
_HPI caching system (to speed up GUI loading)
_TA's bad target behaviour implemented
_ship'corpses sink
_full support for TA interface
_full mod support with a mod manager
_added support for other races
_full gaf support (subframes & transparency in uncompressed images )
_added a high speed particle engine (with less particle features)
_added support for original game interface :D
_added a variable to have a collection of default skies that are used when none fits with the map
_increased precision of nanolathe spray :)
_new mod management system
_ESC doesn't quit the game anymore, instead it displays a menu which let you return to the game or leave it
_fixed : artifacts when zooming too fast due to fog being updated too slowly
_fixed : weakness in weapon/unit damage detection system
_critical bug fixed in win32 version : rand() function was returning a 16bits integer !!!
_some basic checks added to make the code more resistant to errors
_nuclear silo unable to fire fixed
_code is more thread safe
_compilation errors with Allegro 4.2.0 fixed
_bombers not firing fixed
_planes now look for a place to land instead of teleporting where they can land
_fixed: stability bug in fast particle engine code
_fixed: do not crash anymore when destroying the AI structures
_fixed: transparency bug with building previews when water quality < 2
_Construction k-bots don't fail reclaming anymore
_Metal extractors now spin after being built
_bug fix in unit path management code -> units should get locked any more
_small floatting menu bug fixed in GUI drawing code
_black polygon bug on some 3do models fixed
_when build units with a CORE shipyard, units are no more built with an offset
_fixed: toairweapon flag supported
_fixed: TA3D's implementation of TA's category system now can handle an infinite number of categories (like in TA)
_fixed: water weapons can't leave water any more, and non water weapons can't go in water anymore
_fixed HPIManager table corruption bug
_changed the static variable limit to something higher (twice as before) to support the Talon race
_fixed wheels spinning in the wrong direction
_fixed: texture coordinate bug ( textures not displayed properly on polygons with more than 4 edges )
_fixed nanolathe emitting point not being detected properly on some units
_fixed: factories are detected with the BMcode variable

Posted: 26 Nov 2007, 16:15
by DOT
do i need original TA to play it?

Posted: 26 Nov 2007, 16:46
by AF
Yes however there's enough original content on the web to reconstruct it without actually using the original TA content.

Posted: 26 Nov 2007, 16:50
by AF
To play OTA it needs you to give it an OTA install, the one that you get from running setup.exe on the TA cd. Its not like spring where you get a magic XTA install and a link to a file that gives you BA or CA. You need a legal copy of the game installed or TA3D wont have any content to show you.

Posted: 26 Nov 2007, 17:14
by AF
You do realize that if you havent got the original TA game Atari can sue your ass off for piracy by downlaoding and playing XTA/AA/BA/CA?

Posted: 26 Nov 2007, 17:14
by CarRepairer
Next time these TA3D people come around here with their awesome graphics we must kidnap them and chain them to a dungeon where they will be forced to join the spring team.

Get some sacks.

Posted: 26 Nov 2007, 18:26
by Pxtl
CarRepairer wrote:Next time these TA3D people come around here with their awesome xxxxxxxframerate we must kidnap them and chain them to a dungeon where they will be forced to join the spring team.

Get some sacks.
Fixed that for you. Seriously, TA3D performance seems to absolutely pants Spring.

Posted: 26 Nov 2007, 18:30
by DOT
AF wrote:You do realize that if you havent got the original TA game Atari can sue your ass off for piracy by downlaoding and playing XTA/AA/BA/CA?
atari cant catch my ass

+

the copyright is old soo i dont think do bother about some old copyright..

Posted: 26 Nov 2007, 18:35
by KDR_11k
You don't but the TA3d people would be liable for some serious damages if they distributed TA content. It's more about their safety than yours, noone cares about downloaders.

Posted: 26 Nov 2007, 19:05
by Forboding Angel
THrough the years I have owned 3 copies of TA vanilla, 1 copy of CC, 2 commander packs... Fark if I know where the cd's are... It's installed, why can't I tell it a directory to look for instead of the cd?

Now I gotta go find one of the damn cd's. That's slightly annoying.

Posted: 26 Nov 2007, 19:14
by Babax
Forboding Angel - to run TA3D you don`t need TA CD. You just need totala1.hpi and any map. (ufo,gp3,hpi or any other TA format, or totala2.hpi for original TA maps). Now you can play :)

To catch up with 3.1c patch you`ll also need rev31.gp3 and ccdata.ccx :)

Just copy all you need in TA3D/ folder and run. Not very hard, isn`t it?

Also - RTFM :)

Posted: 26 Nov 2007, 20:00
by AF
And the easiest way to get these files is an OTA installation.

Posted: 26 Nov 2007, 21:16
by lurker
DOT wrote:then i just crackz0r this game simple :o then i can plang TA3D
Crack it? What, you mean make it able to load a blank file? If you want to play it semi-illegally without a TA install you still need content to run. Look for a total conversion or something.
Unless you meant cracking TA, in which case... wut? TA has no copy protection and only checks for a simple text file on a CD to run...
Or you were entirely sarcastic and I have no idea where you were going.

Posted: 26 Nov 2007, 21:25
by MightySheep
my TA cd is on the high shelf by itself in a glass box with a huge steel padlock on it... nah only joking but at least i know where it is. And i like the gameplay and speed of that TA3D, but graphics means alot to me :?

Posted: 27 Nov 2007, 05:23
by JimmyJ
So how good is the AI in this release?

Posted: 27 Nov 2007, 07:36
by Babax
AI is as dumb as hell :) It only builds things and differentunits, but not attacking, only defending himself. Current AI was made just to test things, real AI will be in next release.

Posted: 27 Nov 2007, 08:29
by Dragon45
props; this looks fantastic!

Posted: 27 Nov 2007, 15:28
by bwansy
*Downloads it*

Zooming and pathfinding are buggy. Cannot play mods (don't know why). And GREEN LLT?

*Goes back to Spring*

Not that it's hopeless. But until it's playable, i'd stick with Spring for the time being.

Posted: 27 Nov 2007, 17:57
by DOT
someone deleted mah post ..

Posted: 27 Nov 2007, 18:24
by Babax
DOT - kinda obvious that it`ll be deleted :)