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revamp of a older map ...

Posted: 24 Nov 2007, 15:01
by genblood
I've made this map about 2 or 3 months ago ...
Last week, I converted it to a smaller map. It's
now 8x8 with 4 starting positions ...
Also I did some other changes too ...

Here are some screenies of the new look ...

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Right now, I'm thinking about scraping it ... unless someone thinks it
worth releasing ...

metal out 2.0 for lvl1 mexs ..
wind : 6-21 ..
no Geos ..
no water ..


Post your comments ...

Posted: 24 Nov 2007, 16:43
by LordMatt
lol that map looks like one of your best. I like the light on the valleys dark on the hills contrast. Don't scrap plx and release. Maybe post the metal map and start positions first so that others could have a look at them.

Posted: 24 Nov 2007, 17:41
by genblood
Here is a screen shot of the metal layout.

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Here is a screen shot of the map showing the four starting positions.

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I was planning on adding a Geo per side, but didn't do it ...

Posted: 24 Nov 2007, 18:22
by LordMatt
Well in a 1v1 with starts 1 and 2 you heavily favor start 1 by giving him 4 close together mex. I think you should redistribute the metal layout for max 2v2 in which all four starts are equal in number of mex and ease of defending them. A geo for each player would be nice, or alternatively just two geos in contested locations. I think this has the potential to be a nice 1v1 or 2v2 kbots map with a little more work. :) Also if you want to playtest a new version with revised metal layout pm me on the lobby.

Posted: 24 Nov 2007, 20:41
by genblood
I've redone the metal map ... and here is a screen shot ..

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There is even less metal spots now to make you expand your base.

Posted: 24 Nov 2007, 21:37
by genblood
More updates to my map ...
an more screenies too ... :lol:


Player start position one:

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Player start postion two:

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Player start position three:

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Player start position four:

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Also, used a different texture too ...

If you don't like the new main texture I can change back to the other
one ..

Posted: 24 Nov 2007, 23:24
by LordMatt
Well I think all of the textures look really nice except the one you are using for the highest elevation. I wonder if you could come up with something almost black or obsidian like for the highest elevation to go with your scheme of light to dark as you increase in elevation. With regard to the metal at starts, I think that player 4 is kind of at a disadvantage trying to defend widely spaced mex. Also is it my imagination or are there more mex patches on the bottom than on the top? The more balanced you can make the map, the more it is going to be played IMO because someone won't say I don't want to start x cause that spot sucks.

You should go to each start position and try to imagine how you would build and defend the metals there. It shouldn't be significantly easier or harder at any of the four starts, but it can certainly be different.

Posted: 25 Nov 2007, 00:12
by genblood
LordMatt:
Well I think all of the textures look really nice except the one you are using for the highest elevation. I wonder if you could come up with something almost black or obsidian like for the highest elevation to go with your scheme of light to dark as you increase in elevation.
Will do, I'll go from light to a darker texture for higher ground.

LordMatt:
regard to the metal at starts, I think that player 4 is kind of at a disadvantage trying to defend widely spaced mex
I will fix that.

Also, I redo the start positions too.

I did release it ... without the fixes ... DL an try it ..

http://www.unknown-files.net/spring/379 ... duxV11sd7/

I will fix it by tomorrow ... Right now ... need something cold
to drink .... :wink:

Posted: 25 Nov 2007, 00:21
by LordMatt
I'll give it a try. All of the textures except the highest one look great don't change those!

Posted: 25 Nov 2007, 14:55
by genblood
I re-done the main texture and changed the the start postions
to make it more fair for all the players. So, here are the screenies ..

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Post your comments ...

Posted: 25 Nov 2007, 15:55
by LordMatt
Need to show start positions on the metal map IMO.

Posted: 25 Nov 2007, 17:31
by BaNa
Looks nice. I like these big detail textures, they give it a rough feel. Looking at the pix this seems like a kbot map, no?

Posted: 25 Nov 2007, 19:26
by genblood
Yes, the map was designed for kbots, spiders or air ...
Some vehicles, but onlt in some areas.

Posted: 25 Nov 2007, 22:58
by genblood
Here is a screen shot of the metal layout with the player start
positions.

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The blue squares are player positions.

Posted: 26 Nov 2007, 00:27
by LordMatt
top has 15 mex vs bottom has 16, otherwise looks nice :)

Posted: 26 Nov 2007, 06:28
by genblood
The map is released with all the fixes ...
You can download it from the link below:

http://www.unknown-files.net/spring/379 ... duxV13sd7/


Download it and try it out ...