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Rank
Posted: 18 Nov 2007, 21:04
by Scratch
Lurking this forum now and then. Looks like a new ver. of the Spring engine or client is coming out soon, figured this would be a good time to bring it up b/c I don't know anything thats planned for it.
Now, there are many players, I'd venture to say 1/3 of the players, with well over 100 hours in spring. Star rank is moot point as most of you know.
Are you guys planning on a new ranking system? I'd like to see something that mixes in other gameplay factors besides hours into the mix. I think it'd make things alot more interesting...
Make it optional, possibly a player rating system for other players to rate, or a win/loss ratio. Discuss.
Posted: 18 Nov 2007, 21:06
by Snipawolf
Both of those are exploitable.
Unfortunately, with the spring engine, you can't have a very good ranking system.
Posted: 18 Nov 2007, 21:07
by Betalord
Satirik added 2 more in-game based ranks for next version, and some medals/cup icons are planned for top ladder players in future.
Posted: 18 Nov 2007, 21:07
by MightySheep
win/loss would fail and player rating would fail. i think it should be rankd on how often you play BA

Posted: 18 Nov 2007, 21:14
by Scratch
MightySheep wrote:win/loss would fail and player rating would fail. i think it should be rankd on how often you play BA

Can you explain why?
My idea of a rating system is this - people can post comments about other players, or even rate them in different areas such as
- Teamplay
- Communication
- Responsiveness
- Game knowledge
- Micro management
- Macro management
etc.
A profile feature for each player.
yea
Posted: 18 Nov 2007, 21:21
by rcdraco
Commenting on a user is good, to an extent, you should have to be rank 3 or higher to comment on someone to prevent, "THIS GUY IS A RAGEQUITTER"
Snipawolf: That sounds reasonable, so long as the person wants the comment removed. Really would help out in games with newbs.
Posted: 18 Nov 2007, 21:22
by Snipawolf
Mods should be able to remove comments as well, if you want that to work well.
Posted: 18 Nov 2007, 22:02
by Felix the Cat
The rank system is about the least of our problems.
It's like discussing whether we want to wear sandals or shoes with a tsunami coming our way.
Posted: 18 Nov 2007, 22:08
by MightySheep
Felix the Cat wrote:The rank system is about the least of our problems.
It's like discussing whether we want to wear sandals or shoes with a tsunami coming our way.
thats stupid i think the ranking system is important because it means the actual matches themselves are alot better.
Posted: 18 Nov 2007, 22:09
by smoth
WOW, I want a rank system that people can submit opinions of me. I am sure it would be filled with love and all manner of positive criticism.
The above is sarcasm.
Karma systems can end up quickly as a popularity contest.
We need a way to know if a player quit before the game ends and we need a way to track win loss. Rage quiting should be a recorded so we can know if a player either has connection issues or the player just quits to protect win/loss ratio. After a while I am sure a good rank system will result. Look at halo 3 they have an excellent one that takes into account wins, losses and experience on line. I find I often get pitted against someone of similar skill and ability. in time the outlyers would get worked out.
Posted: 18 Nov 2007, 22:11
by MightySheep
quick! can a moderator delete what smoth just typed before this is actually developed

Posted: 19 Nov 2007, 09:12
by Felix the Cat
MightySheep wrote:quick! can a moderator delete what smoth just typed before this is actually developed

quick! can a moderator delete what MightSheep just typed before my brain actually implodes

Posted: 19 Nov 2007, 09:14
by smoth
was my suggestion so bad?
Posted: 19 Nov 2007, 09:38
by Felix the Cat
smoth wrote:was my suggestion so bad?
Your suggestion was fine, though there are technical reasons why a "did not finish %" stat wouldn't be representative of rage quits, and I personally wouldn't like a win/loss rating because we already have enough pseudo-"elitism" in the lobby. If you can call star-only DSD or SpeedMetal games "elitism". I have a different name for them.
Posted: 19 Nov 2007, 10:05
by Neddie
I'm fine with a win/loss system that is opt-in, that is to say, I'm fine with the ladders we have now. I even maintain three of them.
Posted: 19 Nov 2007, 11:53
by SwiftSpear
Aye, if you choose to be in a voluntary ladder they have the option of kicking you out if you start screwing it up and therefore it's not harmful. However, when we talk about ranking players under a system where every game is monitored we quickly run into the problem that there simply is too many ways to screw around with any possible ranking algorithm assuming the players don't really take it seriously.
Posted: 19 Nov 2007, 14:50
by Hellspawn
We don't need perfect ranking system. Anything is better then what we do have now.
Extra rank for more hours is better then nothing.
Additional rank for top ladder players is better then nothing.
Posted: 19 Nov 2007, 15:26
by ginekolog
Hellspawn wrote:We don't need perfect ranking system. Anything is better then what we do have now.
Extra rank for more hours is better then nothing.
Additional rank for top ladder players is better then nothing.
i concur +1.
Posted: 19 Nov 2007, 17:06
by PRO_rANDY
Betalord wrote:Satirik added 2 more in-game based ranks for next version, and some medals/cup icons are planned for top ladder players in future.
Sounds good.
On a serious note what u are asking for Scratch is nearly impossible, I mean how do you rate someones micro? Players opinions? Can't see any other way which will result in the most liked players -> highest ranked.
Posted: 19 Nov 2007, 19:19
by Tired
I believe that all ranking should be based upon subjective popularity contests, overall win/loss ratios created by game-rigging, or ladders focused on severely limited game size / mod variables.
You whores awarded me no +12 golden monkey wrench for passing 100,000 minutes, so you deserve nothing save the oblivious monotony of silver stars for all! Muahahahaha!