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.: New Map :. Nitrogen Ocean

Posted: 13 Nov 2007, 02:57
by Quanto042
Some a little something I whipped up. Its a large 24x24 Ocean map (duh!) with more than enough space to build a nice huge navy. And then smash the other Navy. Just lots of naval awesomeness.

Give lots of metal and a bit of tidal to provide for the larger economy demands of building a navy. Only two islands for the entire map, rest is ocean.

And here's the minimap!
Image

Download here!
http://www.unknown-files.net/spring/376 ... Version_1/

well

Posted: 13 Nov 2007, 03:30
by rcdraco
Quanto, this sounds cliche, but can you make a dry version with desert tileset? This map would kill in EE.

Re: well

Posted: 13 Nov 2007, 03:37
by Peet
rcdraco wrote:Quanto, this sounds cliche, but can you make a dry version with desert tileset? This map would kill in EE.
Are you saying EE doesn't have good naval combat? :P

Re: well

Posted: 13 Nov 2007, 03:39
by Neddie
Peet wrote:
rcdraco wrote:Quanto, this sounds cliche, but can you make a dry version with desert tileset? This map would kill in EE.
Are you saying EE doesn't have good naval combat? :P
Only where the water meets the land, thus far!

Posted: 13 Nov 2007, 06:04
by Das Bruce
I understand the copypasta craters but what are those brush likes all over the place?

Posted: 13 Nov 2007, 09:01
by Forboding Angel
a perspective shot would be nice tbh. But the climate looks really pretty. Reminds me of that climate you released which was win... can't remember what it was called tho :/

Posted: 13 Nov 2007, 11:38
by Quanto042
Das Bruce wrote:I understand the copypasta craters but what are those brush likes all over the place?
those are just like little sandbars, not really good for anything. When i was making it, I imagined that they would provide a little bit of protection from submarines for the mexes, but in recent gameplay i have discovered that subs pretty much hug the surface of the water these days, so they don't really perform that job very well either. But meh, they at least serve the purpose of giving people a sense of distance when sailing their navy across the map. (its a big map)
Forboding Angel wrote:a perspective shot would be nice tbh. But the climate looks really pretty. Reminds me of that climate you released which was win... can't remember what it was called tho :/
Meh, i would have done that had i remembered to take a screenshot, unfortunately i've been too busy getting my navy mopped up all over the place to find time to do so :X
And the Climate is infact my Methane World Climate, same one as before, just that the base land texture changes based on elevation. These Islands are very low elevation. And the Cliffs are very high. In NOTA this protects your command center a bit as its just an immobile building.

Posted: 13 Nov 2007, 18:14
by REVENGE
Nice. Would you mind giving those islands a thermal vent each? Feels appropriate for some reason. 8)

Posted: 13 Nov 2007, 18:47
by Quanto042
REVENGE wrote:Nice. Would you mind giving those islands a thermal vent each? Feels appropriate for some reason. 8)
Meh, i'll save it for the next map. This was just an experiment on trying out a new splicing technique.

well

Posted: 13 Nov 2007, 23:41
by rcdraco
If the white spots are hills, I like playing and having little outposts and stuff.

Posted: 14 Nov 2007, 01:34
by Fanger
how is water vs land combat in EE bad sehkmet.. IF YOUR GOING TO MAKE COMMENTS MAKE EM TO ME..

Quanto could you make a version with less metal?

Posted: 15 Nov 2007, 07:48
by Thor
I really like the cold, foggy, alien world look. Now that I think about it, it kind of reminds me of the dark templar's home-world in starcraft. Oh, and I agree that a low metal version would be cool.

Re: .: New Map :. Nitrogen Ocean

Posted: 19 Jan 2008, 07:09
by smartie
Any chance of getting a version with a bit less metal? It's kindof heavy even for nota

Re: .: New Map :. Nitrogen Ocean

Posted: 24 Jan 2008, 21:24
by Pxtl
@Quanto042

About the subs: would it be possible to make floor-hugging subs? A vehicle with the maximum slope-tolerance, always-upright, and mindepth that always keeps it submerged?

Re: .: New Map :. Nitrogen Ocean

Posted: 26 Jan 2008, 18:42
by Quanto042
Pxtl wrote:@Quanto042

About the subs: would it be possible to make floor-hugging subs? A vehicle with the maximum slope-tolerance, always-upright, and mindepth that always keeps it submerged?
Subs used to hug the bottom of the sea floor, i'm not sure what changed that. i guess ppl must have complained a lot in the mod forums.
Either way, its up to the mod developers to change that. I unfortunately have no control on how subs behave.

Re: .: New Map :. Nitrogen Ocean

Posted: 31 Jan 2008, 10:56
by Saktoth
AFAIK subs have never hugged the bottom. This seems so because if they did, on a lot of maps torpedos would actually miss them and their torpedos wouldnt be able to fire. I doubt the game would be set up that way if, origionally, subs hugged the buttom (unless its just an OTA relic, and OTA never had deep enough seas for it to matter).

Aanyway, ive considered this for CA. This would, if nothing else, allow you to have proper depthcharges (that drop to the sea floor and explode with an AoE, possibly burnblow), though thats difficult for another number of reasons. For subs to sit on the bottom though, firstly there is re-doing all the aiming, so torpedoes can shoot directly down from the surface, and directly upwards from he sub.

This would change the behaviour of subs and torpedoes in general, and make that vary widely depending on the deepness of the water. Most maps arent designed with this kind of dynamic in mind in the slightest and water maps vary widely from one to another...