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Core Slasher Missle Truck +1

Posted: 10 Nov 2007, 10:43
by MR.D
Here is my model remake all done, went with a bulkier look on the heatshield behind the cockpit area.

Also set it up, so that when the missle pod is raised, that the bottom missile tube gets a clear unobstructed lateral shot when shooting forwards.

Tri count is at 583, which is a little high but this thing has 16 wheels and 4 track objects.

Hope you guys enjoy this.

Final in-game Scrpited Model & textures.
**edit**
Script fixed, read Rattle's last post for Mod fixes.

http://rattle.from-hell.net/spring/mode ... ormist.zip


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Posted: 10 Nov 2007, 10:47
by Pressure Line
could always make it a halftrack instead (but then it may be too similar to the samson, i dunno.) that will drop the tri-count. but at 554 i wouldnt say you had a major problem with the count (does this include hidden faces?)

Posted: 10 Nov 2007, 10:53
by MR.D
There are no hidden faces in the count. I included the wheels into the total, just hid them for the render.

Posted: 10 Nov 2007, 10:55
by Pressure Line
i think it looks great as is tbh :D

Posted: 10 Nov 2007, 11:07
by [Krogoth86]
Well imo it has the same "problem" your Goliath has:
It's too short in length and that's why I think it looks ... clumsy. And with too short I mean just the "cargo area" the cockpit is perfectly fine but if you compare your model with the original Slasher you'll see that they used about 2x the cockpit length for the cargo area while you just use 1.5x. The difference isn't big when you see the numbers but it has a big visual impact imo...

Posted: 10 Nov 2007, 11:15
by clumsy_culhane
[Krogoth86] wrote:Well imo it has the same "problem" your Goliath has:
It's too short in length and that's why I think it looks ... clumsy. And with too short I mean just the "cargo area" the cockpit is perfectly fine but if you compare your model with the original Slasher you'll see that they used about 2x the cockpit length for the cargo area while you just use 1.5x. The difference isn't big when you see the numbers but it has a big visual impact imo...
i agree, i think the cockpit should be longer.. mabye a touch higher, but then it obstructs the rockets..

Posted: 10 Nov 2007, 11:18
by KDR_11k
I think it would be a better idea to change the design to have the cargo area be thicker so it doesn't look as silly with the missile "tower" on the back and instead looks more like a turret.

Posted: 10 Nov 2007, 15:00
by MR.D
Tweaks.

better/worse?

Green one is the OTA slasher
Silver is my remodel

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Posted: 10 Nov 2007, 15:36
by [Krogoth86]
Way better - I like it! :-)

Posted: 10 Nov 2007, 16:56
by imbaczek
much better IMHO.

Posted: 10 Nov 2007, 18:30
by Noruas
How can it fire forward, hopefully the missile turret raises above front wall?

Posted: 10 Nov 2007, 19:25
by rattle
Most likely... or +noclip :P

Posted: 10 Nov 2007, 22:26
by Pressure Line
Noruas wrote:How can it fire forward, hopefully the missile turret raises above front wall?
look at the first pic :P

Posted: 10 Nov 2007, 22:38
by ianmac
I like the on the left.

Posted: 10 Nov 2007, 22:50
by Warlord Zsinj
I'd love to see some sort of built-in reload mechanism, similar to what you see on the LAAT in Star Wars (best shot of it is as the LAATs are lifting off from rescuing the jedi in the stadium in Episode II)

Posted: 11 Nov 2007, 03:43
by clumsy_culhane
the lastest pictures of it look awesome :) cant wait to see the texture etc

Posted: 11 Nov 2007, 06:22
by REVENGE
MR.D for modeler of the month.

Posted: 11 Nov 2007, 07:37
by MR.D
Naw, just most bored guy with extra free time.
Best that I could hope for is equality with some of the other guys here.

Posted: 11 Nov 2007, 08:01
by ianmac
I think you've done grate justice to the OTA modles.

Posted: 11 Nov 2007, 08:02
by Noruas
there is no equality, you are beyond them.