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Ground textures and units vanish while playing with ATI card
Posted: 06 Nov 2007, 21:07
by NT42
Has anyone else had a problem where usually while setting waypoints the ground turns completely monotone, the units disappear entirely, and a few buildings are visible as black outlines? It's not always recoverable, and very annoying.
I think this might be a problem with ATI cards, since mine is based on the Radeon X300.
uh no
Posted: 06 Nov 2007, 21:13
by rcdraco
I don't have this issue, the only thing ATI cards don't support is dynamic water.
I've never heard of this, update drivers, scan for viruses, reinstall spring, case closed.
Posted: 06 Nov 2007, 21:41
by jK
Posted: 06 Nov 2007, 22:35
by AF
This is a general issue with Vista and ATI cards.
The cause is your ATI drivers not spring. There is no fix. OpenGL support under Vista for ATI users is extremely buggy.
To correct the issue you have the following options:
- Wait for newer releases of the ATI Catalyst driver and hope that they work properly (at time of writting we've been waiting 9 months for such a driver)
- Buy an nvidia card
- Revert to Windows XP
Linux closed source ATI drivers have similar issues, and the open source drivers are quite new and haven't implemented the required functionality yet. It seems AMDs prioritizing DirectX support almost exclusively for their vista drivers.
Can somebody please start a thread titled "[Warning] ATI + Vista does not work" and sticky it or even add a warning message to the download page?
Posted: 06 Nov 2007, 22:56
by NT42
jK wrote:like this?
Yes - just the same except on your screens the buildings are remaining. Thanks for the link, the suggestion about minimizing the minimap I hadn't tried yet.
Posted: 07 Nov 2007, 00:41
by Elkvis
Its a shit list of options, isn't it.
AF wrote:- Wait for newer releases of the ATI Catalyst driver and hope that they work properly (at time of writting we've been waiting 9 months for such a driver) Hell Freezing over
- Buy an nvidia card Forking out more money
- Revert to Windows XP loosing vista
ATI are just so desperate for me not to like them. I mean, I try and support the underdog and they return the favour by shitting on you.
Posted: 07 Nov 2007, 01:25
by AF
Perhaps there's a reason they're the underdog?
yea
Posted: 07 Nov 2007, 01:41
by rcdraco
ATI is just known to be bad with Open Source: games, programs, operating systems. Give it the average mainstream game, it can run fine. I think it's because nVidia just offers the stuff to Open Source, but ATI chooses not to out of beliefs.
Posted: 07 Nov 2007, 06:34
by Elkvis
AF wrote:Perhaps there's a reason they're the underdog?
No doubt, that and a long history of producing the inferior product.
Re: yea
Posted: 07 Nov 2007, 10:46
by AF
rcdraco wrote:ATI is just known to be bad with Open Source: games, programs, operating systems. Give it the average mainstream game, it can run fine. I think it's because nVidia just offers the stuff to Open Source, but ATI chooses not to out of beliefs.
Rather they just cba with openGL etc, and go after directx because thats what the most expensive 'buzz' games tend to be made in.
And no it isnt beliefs. Just look at the Opensource community who in the last month or so have already managed to get their opensource version of the ATI driver they started from scratch to start doing things the original closed source drivers still haven't gotten right despite years of time. Free unpaid coders in their spare time!
Re: yea
Posted: 07 Nov 2007, 11:40
by NT42
AF wrote:And no it isnt beliefs. Just look at the Opensource community who in the last month or so have already managed to get their opensource version of the ATI driver they started from scratch to start doing things the original closed source drivers still haven't gotten right despite years of time. Free unpaid coders in their spare time!
Could this be a possible fix for the bug in question, if you're willing to take the risk of installing unofficial graphics drivers?
It's a pity about ATI. This certainly isn't the first ATI card I've had where it's been deficient in support for non-directx games.
Posted: 07 Nov 2007, 13:24
by AF
I would wait till after christmas at the very least before trying the opensource ATI drivers. They will not run spring at the moment, and there's a lot of things they have todo yet.