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Spring freezes then "initializing unitsync.dll"

Posted: 05 Nov 2007, 22:16
by manored
Then we start the client, a small window opens and various things aparear being loaded there before the lobby opens. For some reason (I didnt made any changes to spring after the last time it worked) It now freezes in the "initializing unitsync.dll" part (Computer says that spring is not responding). Anybody knows what it might be and how can I solve this?

Posted: 05 Nov 2007, 22:17
by AF
ooh you meant tasclient not spring

Posted: 05 Nov 2007, 22:20
by manored
Spring hinself would crash too. No prob tough as for some reason it started to work again... goes easy, comes back easy :)

Posted: 19 Nov 2007, 22:31
by Envy
Sorry to bring back this 2 week old topic; however I recently have been having the same problem.

When I try to start up the lobby client, it gets stuck on "initializing unitsync.dll".

Does anyone know why this is caused or how to fix it?

yea

Posted: 19 Nov 2007, 23:04
by rcdraco
Too many maps, too many mods, etc.

Delete ones you don't play.

Posted: 19 Nov 2007, 23:29
by Envy
I deleted around 100 maps and 20 mods; still not working :(.

then

Posted: 19 Nov 2007, 23:44
by rcdraco
delete more/reinstall spring and get maps again.

Re: then

Posted: 20 Nov 2007, 00:02
by Envy
rcdraco wrote:delete more/reinstall spring and get maps again.
Spring had worked perfectly fine with far more maps and mods than I currently have. I will backup my maps and reinstall i guess.

Posted: 20 Nov 2007, 03:43
by LordMatt
Alternatively, you can just let unitsync work overnight and then it will be fine in subsequent spring launches. The new version will fix this issue.