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[Solved] size of an unit / building on the "Grid"

Posted: 03 Nov 2007, 16:27
by KaZoiTeZ
i just made a building and its all running fine,
but it takes just a 2x2 grid on the map,
but its much bigger,
how can i change this value?
i can´t find any information in the FBI or in Upspring to set this :/

Posted: 03 Nov 2007, 16:30
by rattle
Look at how other mods do it by taking a peek at their FBIs.

Posted: 03 Nov 2007, 16:34
by KaZoiTeZ
i tried, i also checked the "tadesign.htm" i downloaded somewhere
and was not able to find this value...
i was thinking if its this ones:

Code: Select all

	
footprintx=
footprintz=
i should try it...
edit:
i tried ant yes it are they
ty

Posted: 03 Nov 2007, 16:39
by SpikedHelmet
Well there are several things that determine size. It also depends what you're talking about. Does the 3d object (the "body") of the unit seem very large? If so, you need to scale it down in Upspring. Is it the footprint (the little green square on the ground when you select it) that's too big? Is it it's footprint when setting it to build? Those are set with footprintx and footprinty (if your .FBI doesnt have them, add them).

If your unit is mobile, its movement class may also be the cause. Check the movementclass=; line of your unit and check its size in Gamedata\MOVEINFO.tdf

Posted: 03 Nov 2007, 16:45
by KaZoiTeZ
ty
it was just the footprint thingy (this time)